• __mw__6m

    Hello !
    I've not been able to find a solution to this problem :

    How can I list the actions (or action keys) beiing played by on a Node ?

    The only solution I see is maintaining this list myself anytime I run a new action.

    Cheers,

    posted in Pythonista read more
  • __mw__6m

    Hi everybody !

    I noticed that when you take the width and height of a node, they are 1 pixel too wide and 1 pixel too high :

    class MyScene (Scene):
        def setup(self):
            s=SpriteNode('pzl:BallBlue')
            self.add_child(s)
            s.position = 200,345
            
            s.size = 15,15
            
            print s.bbox
            print s.frame
        
    

    It gives :

    (192.50, 337.50, 16.00, 16.00)
    (192.50, 337.50, 16.00, 16.00)
    

    It does really matter when you deal with this situation like I did :
    You have a parent Node that has a .scale over 100.
    You have a child SpriteNode with a size=(1.0,1.0).

    You try to know if a ouch happened in the child's frame/bbox :
    The given bbox is (x,y,2.0,2.0) instead of (x,y,1.0,1.0).
    That means your touch area is 4 time larger that it should be !

    class MyScene (Scene):
        def setup(self):
            self.scale = 100
            
            s=SpriteNode('pzl:BallBlue')
            self.add_child(s)
            s.position = 2,2
            
            s.size = 1,1
            
            print s.bbox
            print s.frame
        
    

    It gives :

    (1.50, 1.50, 2.0, 2.0)
    (1.50, 1.50, 2.0, 2.0)
    

    I bypassed the bug by storing the bbox and fixing it's height and width with my SpriteNode.size ones. But it would be nice to fix it in the next release :-)

    posted in Pythonista read more

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