I have a
scene.SpriteNodeobject with the
plf:Tile_Spikestexture. I put it at the top of the scene so I want to make the spikes face downwards. How can I do it ?
The part of the code which creates spikes:
class Game(scene.Scene): def make_spikes(self): x = 0 while True: if x >= self.size.height: break spike = scene.SpriteNode('plf:Tile_Spikes', position=(x, self.size.height)) self.add_child(spike) self.spikes.append(spike) x += 64