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adem
So I am trying to draw my first triangle using GLKit, but it’s not showing
def Vertex(x = c_float, y = c_float, z = c_float, r = c_float, g = c_float, b = c_float, a = c_float): restype = None argtypes = [x, y, z, r, g, b, a] cfunc = c.glRotatef cfunc.restype = restype #cfunc.argtypes = argtypes return argtypes Vertices = [ Vertex(x= 1, y= -1, z= 0, r= 1, g= 0, b= 0, a= 1), Vertex(x= 1, y= 1, z= 0, r= 0, g= 1, b= 0, a= 1), Vertex(x= -1, y= 1, z= 0, r= 0, g= 0, b= 1, a= 1), Vertex(x= -1, y= -1, z= 0, r= 0, g= 0, b= 0, a= 1), ] vf = [ -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, 0.0, ] intvf = [ -1, -1, 0, 1, -1, 0, 0, 1, 0, ] vertdata = (ctypes.c_float * len(vf))(*vf) #print(dir(c)) def glkView_drawInRect_(_self, _cmd, view, rect): r, g, b = colorsys.hsv_to_rgb((time.time() * 0.1) % 1.0, 1, 1) glClearColor(r, g, b, 1.0) vertexBuffer = GLES1.GLuint() GLES2.glGenBuffers(1, ctypes.byref(vertexBuffer), GLES1.GLsizei, ctypes.POINTER(GLES1.GLuint)) GLES2.glBindBuffer(GLES2.GL_ARRAY_BUFFER, vertexBuffer) v = vertdata lv = len(v) va = (GLES2.GLfloat * len(v)) GLES2.glBufferData( GLES2.GL_ARRAY_BUFFER, lv, v, GLES2.GL_STATIC_DRAW, voiddata_t=va) #self.vertexBuffer = vertexBuffer #_loaded_vbos[self.file] = {frame_id: vertexBuffer} GLES2.glBindBuffer(GLES2.GL_ARRAY_BUFFER, 0) GLES2.glEnableVertexAttribArray(0); GLES2.glDrawArrays(GLES2.GL_TRIANGLES, 0, 3); glClear(GL_COLOR_BUFFER_BIT)
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adem
The rtsp issue seems to have not been resolved
And the safari view controller seems to be a viable option but i can’t really edit much -
adem
Hello,
I just started using pythonista and I can vouch that it's the best app on AppStore right now.Kudos to the team behind this amazing app!
Now my question is given the limitations of the ui.webview not being able to process camera unlike safari, so how can I stream a camera as a url to the webview because that seems like an obvious solution