• Bjucha

    Ok thanks. Will give it a try

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  • Bjucha

    Hello Im having a hard time getting Action.call method to work. Is there a tutorial for Scene.Action methods (except for the help documentation) I want to call the function:

    def twin_action(self,twinboss):
        
            ```
    
    Using this line of code:
    

    blasers.run_action(A.sequence(actions), A.call(self.twin_action())) ```

    But It seems that the Action.call function does not like that the twin_action takes both self and twinboss with it.

    I really dont know how to fix it, any ideas/solutions?

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  • Bjucha

    @JonB Thank you, gonna se if I can xome up with some kind of function to be called

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  • Bjucha

    @JonB I got it to work! But I do still have one question, Can the start position update? As of now it looks like this:

    blasers = SpriteNode('spc:LaserRed15' , parent=self)
            blasers.z_position = -1
            a,b = boss.position
            
            
            
            blasers.run_action(A.repeat_forever(A.sequence(A.move_to(a,b), A.fade_to(1), A.move_to(10,10), A.fade_to(0))))
    

    The problem is that the boss moves, so I though that by using ```
    a,b = boss.position

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  • Bjucha

    @JonB hmm, Im starting to understand it now thanks to you. Gonna see if I can get it to work,

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  • Bjucha

    @JonB But if I don’t use Action.Remove, the SpriteNode will not disappear, Since this is ”Laser” shot by an other SpriteNode I want them to move to a position then disappear and then the repeated. I thought that that the Action.Repeat_forever would run the whole process of the actions phase over and over again.

    If I can’t use Action.remove() how can I make it work as I wanted?

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  • Bjucha

    Hmm still cant get it to work right.

    I thought this would work:

    blasers = SpriteNode('spc:BoltSilver' , parent=self)
            blasers.position = twinboss.position + (0, 30)
            blasers.z_position = -1
            b = random.uniform(10.0, 250)
            actions = [A.move_to(b, 10, 2 * 1),Action.remove()] 
            
            
            
            blasers.run_action(A.repeat_forever(A.sequence(actions)))```
    
    But the action does not repeat, I thought that A.repeat_forever would loop actions, but is only runs once
    
    
    What am I missing?

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  • Bjucha

    @JonB Ah, I have been looking at it from the wrong way. I thought A.repeat_forever came after, It still does not work perfectly but At least im not getting the Type Error anymore
    Thank you man, gonna see if I can get it to work as I want it to now

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  • Bjucha

    @JonB hmm I thought that I just could replace sequence with repeat_forever, but are you saying that remove method can not be there?
    Gonna try it and se if I can get it to work

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  • Bjucha

    Hello.
    Does anybody know why I get a TypeError, when using repeat_forever method for scene.Action? If I use sequence instead it works, but I would really like to use repeat_forever.

    Here is the part of the code:

    blasers = SpriteNode('spc:LaserRed9' , parent=self)
            blasers.position = twinboss.position + (0, 30)
            blasers.z_position = -1
            b = random.uniform(10.0, 250)
            actions = [A.move_to(b, 100, 2 * 1), A.remove()]                                                    
            blasers.run_action(A.repeat_forever(actions))
            self.blasers.append(blasers)
    

    But if I use:

    blasers = SpriteNode('spc:LaserGreen13' , parent=self)
            blasers.position = twinboss.position + (0, 30)
            blasers.z_position = -1
            b = random.uniform(10.0, 250)
            actions = [A.move_to(b, 100, 2 * 1), A.remove()]                                                    
            blasers.run_action(A.sequence(actions))
            self.blasers.append(blasers)
    

    It works fine, happy for any help...

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Internal error.

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