@cvp Thanks it worked perfectly! And yeah I realized @JonB, now i can adjust parameters since it works. Thank you both very much :)
Welcome!
This is the community forum for my apps Pythonista and Editorial.
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Latest posts made by ccb_2k18
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RE: How to make a loading bar?
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RE: How to make a loading bar?
Here is the code for the alternate method. The line moves like a loading bar but it draws behind the sprite image.
from scene import * import scene import ui class MyScene (Scene): def setup(self): self.background_color = 'grey' self.sprite = SpriteNode('test:Boat', position=(self.size.w/2, self.size.h/2), scale=3.0, parent=self) self.x = 200 def draw(self): stroke('white') stroke_weight(2) line(200, 200, self.x, 200) self.x += 1 if self.x > 400: self.x = 400 if __name__ == '__main__': run(MyScene(), show_fps=False)```
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RE: How to make a loading bar?
I don’t know why it is the case, but even when I run it with the if statement you posted, nothing happens. It is like I cannot modify self.w after the init function, because I attempted altering it in setup with self.load.w but it did not affect the rectangle.
from scene import * import scene import ui class load_bar(scene.ShapeNode): def __init__(self, **kwargs): self.w = 0 super().__init__(path=ui.Path.rect(0,0,self.w,5), fill_color='white', stroke_color=None, shadow=None, **kwargs) class MyScene (Scene): def setup(self): self.background_color = 'grey' self.load = load_bar(position=(200,200), parent=self) self.load.anchor_point = (0,0) self.load.w = 0 def update(self): if self.load.w < 100.0: self.load.w += 1 if __name__ == '__main__': run(MyScene(), show_fps=False)```
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RE: How to make a loading bar?
@cvp Thanks, but it doesn’t seem to make a difference either way. But I did figure it out using the line() function which is much more simple. However the layer it draws on is always behind the spritenode background. How could I bring it to the front using scene or ui? I looked at a few examples similar to mine years ago but the functions they called seemed to have been removed from pythonista.
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How to make a loading bar?
Hi all. I tried to demo a loading bar using a ShapeNode class. I used self.w as a variable for the width but it won’t update its width when I run the code. What must I change/add?
from scene import * import scene import ui class load_bar(scene.ShapeNode): def __init__(self, **kwargs): self.w = 0 super().__init__(path=ui.Path.rect(0,0,self.w,5), fill_color='white', stroke_color=None, shadow=None, **kwargs) class MyScene (Scene): def setup(self): self.background_color = 'grey' self.load = load_bar(position=(200,200), parent=self) self.load.anchor_point = (0,0) self.load.w = 0 def update(self): while self.load.w < 100.0: self.load.w += 1 if __name__ == '__main__': run(MyScene(), show_fps=False)```
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RE: How do I change a LabelNode overtime?
Hey @cvp, would you care to help me again lol? I tried to demo a loading bar using a ShapeNode class. I used self.w as a variable for the width but it won’t update its width when I run the code.
from scene import * import scene import ui class load_bar(scene.ShapeNode): def __init__(self, **kwargs): self.w = 0 super().__init__(path=ui.Path.rect(0,0,self.w,5), fill_color='white', stroke_color=None, shadow=None, **kwargs) class MyScene (Scene): def setup(self): self.background_color = 'grey' self.load = load_bar(position=(200,200), parent=self) self.load.anchor_point = (0,0) self.load.w = 0 def update(self): while self.load.w < 100.0: self.load.w += 1 if __name__ == '__main__': run(MyScene(), show_fps=False)```
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RE: How do I change a LabelNode overtime?
@cvp Thanks so much it worked perfectly! I don’t know why I didn’t think of modifying the text attribute.
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How do I change a LabelNode overtime?
Hello all, I am fairly new to Python, as well as Pythonista. I wanted to know if there is a way to change a LabelNode text overtime using the scene timer. I tried executing my code in the update function but it just keeps overlapping tons of text instead of altering the existing one. What am I doing wrong?
from scene import * import sound import random import math A = Action class MyScene (Scene): def setup(self): self.clock = 0 self.background_color = 'black' self.label = LabelNode(str(self.clock), font=('Courier', 40), color='white', position=(self.size.w/2, self.size.h/2), parent=self) def update(self): self.clock += int(self.t) self.label = LabelNode(str(self.clock), font=('Courier', 40), color='white', position=(self.size.w/2, self.size.h/2), parent=self) if __name__ == '__main__': run(MyScene(), show_fps=False)```