To anybody that needs it, here is the correct and updated Pythonista 3 Template:
https://www.dropbox.com/h?preview=Pythonista3AppTemplate+Updated+.zip
Welcome!
This is the community forum for my apps Pythonista and Editorial.
For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.
To anybody that needs it, here is the correct and updated Pythonista 3 Template:
https://www.dropbox.com/h?preview=Pythonista3AppTemplate+Updated+.zip
@Ichicoro lol I hate myself. This should work, let me know if it doesn’t.
https://www.dropbox.com/s/nq899u5gv54o5t8/Pythonista3AppTemplate Updated .zip?dl=0
@JonB I’m glad you mentioned that. I forgot to inform that to get past signing errors I used @RomSpy ’s last template he posted from this forum link:
https://forum.omz-software.com/topic/5837/xcode-template
After getting past the signing errors is when I started getting the UIWebView deprecated rejections from Apple. That is when I stumbled upon this forum post and tried out your idea of downloading the hex editor, etc. I first tried replacing UIWebView with WKWebView like Apple suggested, but it ended up crashing my app after launch. Replacing it with UIBarItem had no effect.
Here is my latest version of the Pythonista 3 App Template that I used for my game I’m currently publishing to the App Store as we speak.
https://www.dropbox.com/s/442v3cp90oyk8rd/Pythonista3AppTemplate Updated .zip?dl=0
@ruohola sorry this is a little late and I hope this information is still relevant for you. I took @JonB 's advice and went into the P3kit framework and edited the P3kit file. For me it popped up as a unix executable, so I needed to download a hex editor to go in and modify it.
All I did was command-F and find all the instances of UIWebView and replace them all with UIBarItem. This is an API with the same character length and the API isn't deprecated. Save the file and make sure it is still in your project directory.
I archived and uploaded my build last night and the App Store did not reject the build. so this is a good working solution. My app is a 2D shooting game called Flyboy Adventure Game and it is currently under beta review as we speak. I've tested my game on Testflight and it works great, so hopefully there is no long term repercussions from using this workaround.