• disorientedp

    @kkiran said:

    Is Python3 not supported yet?

    Python 3 is still unsupported.

    posted in Pythonista read more
  • disorientedp

    A large amount of the questions asked on here have been answered before. If we had a FAQ pinned post, we wouldn't have to answer as many repeat questions (hopefully).

    posted in Pythonista read more
  • disorientedp

    When you run a script, the run button is replaced with an X. Tap that for a KeyboardInterrupt (what Ctl-C does).

    posted in Pythonista read more
  • disorientedp

    I'm afraid you cannot use Pygame in Pythonista. Pygame is designed for computers with a desktop environment and a mouse, not iOS. There is an iOS-specific game module called scene that is included in Pythonista which can do basically the same things as Pygame, but you'll have to rewrite your code.

    posted in Pythonista read more
  • disorientedp

    @bistrot said:

    @chriswilson
    I will very certainly ask you for help, in some weeks, even only for posting an "helloworld" dummy app to the AppStore ! Thank you.

    A "dummy app" probably won't make it through the App Store review process.

    posted in Pythonista read more
  • disorientedp

    Putting Pythonista projects on the App Store is a fairly complicated process. You need to put your script in the Xcode project here (note that it only works for Python 2 projects currently) and buy access to the Apple Developer program, which is $99 a year. If you're willing to pay that then we can help further.

    posted in Pythonista read more
  • disorientedp

    @Yaroslav_Ya notifying the developer. @omz

    posted in Editorial read more
  • disorientedp

    That means the folder you are in is already a git repository. Make sure you're in an empty directory (or type rm -rf .git).

    posted in Pythonista read more
  • disorientedp

    @Noobernikus you don't need the package installed to write the code. You can code on your iOS device without running the code and upload it to your Raspberry Pi later.

    posted in Pythonista read more
  • disorientedp

    The entire module is just a wrapper over RPi.GPIO, it seems. @Noobernikus why do you want to install this?

    posted in Pythonista read more
  • disorientedp

    Using the bottle module, you can run a web server that uses a local IP address. With split view, you can go to that server in Safari. That's all that means. To make a Python script appear in Safari you would have to read the file, then put it in an HTML document and use that in bottle. See the documentation.

    posted in Pythonista read more
  • disorientedp

    The simplicity is important as well. There are hundreds of different Android phones and oftentimes it takes many months for certain phones to get the latest version of Android. With iOS, there is a streamlined user experience across all platforms, and, because all the devices are made by Apple, the software updates are available to all at once. I can't imagine developing an app for all those Android screen sizes...

    posted in Pythonista read more
  • disorientedp

    @robopu said:

    i guess i'm a late comer to the iOS party but this pita sharing don't make for much fun at the party ;) i'm not sure how iOS gadgets became so popular with such limitations.. you pay a premium for the hardware and imho don't get much useful funtionality. i don't care what my gadget looks like. i care that it's useful and allows me to be productive :)

    For most people that prefer iOS over other mobile OSes, I think the main things are increased security and ease of use. Yes, Apple's devices are locked probably a bit too much, but this shouldn't be a problem for normal users. In my opinion, iOS is much easier to figure out how to use than Android, and things normally "just work." And you ask why iOS gadgets originally got so popular? The iPhone and the iPad revolutionized the mobile device market. The first iPhone was them first of it's kind; most smartphones of today derive a lot from it. And compare the iPhone 6 to the Galaxy S6.

    posted in Pythonista read more
  • disorientedp

    @bee yep, it's going to be fun to play around with. I wonder if it will let you use multiple files in one playground.

    What's funny is that in Fredrico Viticci from Macstories' podcast, Canvas, talked about how much he wanted Xcode for iPad just a week before WWDC.

    posted in General Discussion read more
  • disorientedp

    Anyone else excited about Swift Playgrounds for iOS with iOS 10? It's another step towards being able to make iOS apps without a Mac. Since it's intended for learning, it's not a fully-featured Xcode for iPad, but hopefully it will make coding classes in schools more common.

    posted in General Discussion read more
  • disorientedp

    I just found a bug. I can change into landscape mode, but it cuts off most of the buttons (iPad).

    posted in Pythonista read more
  • disorientedp

    @omz The 1.3 beta is about to expire. Are you going to release this build to the App Store, or will you release another build?

    posted in Editorial read more
  • disorientedp

    @Moe oh, wait—you'll lose your jailbreak. Never mind.

    posted in Pythonista read more
  • disorientedp

    @Moe Why not upgrade to iOS 9? I'm also using the iPad mini 2. It's not noticeably slower and it frees up some space with the new "app thinning."

    posted in Pythonista read more
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