• GeekOnSkates

    Good to know! I have an iPad Pro (12.9-inch), model number ML3R2LL/A. It has iOS 14.0.1 (18A393). Hope someone found a way for that (very recent but not the latest) version.

    posted in General Discussion read more
  • GeekOnSkates

    Awesome! I will definitely check it out. Thanks. :)

    posted in Pythonista read more
  • GeekOnSkates

    Hey again,

    So as I just said in another post, I recently got one of those "iCade" things that turns your iPad into an arcade machine. It's really cool and I've been enjoying programming games for it, but it would sure be nice to play some games that are already built (lol). And sadly, the games that were built for it are no longer in the app store. But from what I've read, "jailbreaking" is not actually illegal (and no, I'm not asking for legal advice here lol), and once you do that you can get emulators going! And with emulators you can do joystick mapping, and Bingo! You've got games.

    But because it's not officially cool with Apple, it's not like there are docs out there on how to accomplish this. There are all kinds of shady sites saying you should download their tools, but like I said, they're pretty shady. Has anyone here ever jailbroken an iPad before? I'm sure there's a right and a wrong way to do it, and iffy downloads are probably not it. :)

    posted in General Discussion read more
  • GeekOnSkates

    Hey, what's up?

    So this past Christmas, I got one of those "Ion iCade" arcade cabinets. I've been playing with building stuff for it using iDOS (which is cool and fun, but requires that I program my graphics sideways cuz it doesn't do portrait), and also building for the web (but IMO Safari is the new IE, and I'd rather not continue down that road if I can help it). But then I remembered that amazing Breakout clone that came with Pythonista, and I could see the light bulb turn on over my head. :D

    Yeah, I totally want to use Pythonista to build an iCade game, but there's a problem: the iCade is recognized as a Bluetooth keyboard. Now I saw there's a keyboard module for creating some kind of custom on-screen keyboard or something, and I saw the scene module has a section about reading from Bluetooth game controllers, but neither one really seem to fit what I'm looking for. I haven't been able to find anything in the docs that does. I'm sure I could dig up something in the objc_util module, but I don't know Objective-C and I'm not familiar with the APIs available on iOS (yet**).

    So when you press or release a button, or move the joystick, the iCade sends a keystroke to the device. So it's not really a controller as far as the device is concerned. It thinks someone just pressed "q" or "j" or some other key. So is there a way to read input from Bluetooth keyboards? I'm sure there's either a way to poll the keyboard state, or some kind of pygame-esque event-driven approach, or something like that. But all I know is what I've seen so far on the docs. Any ideas?

    posted in Pythonista read more

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