• JBell

    I am creating a turn based game and would like to run action sequences on SpriteNodes then once finished run some code then another action sequence.

    Is it possible to detect when an action or action sequence has finished? In the documentation there seems to be a paused attribute for nodes. However, I didn’t seem to be able to get anything other than false before and after actions. Any help would be appreciated.

    Thanks

    posted in Pythonista read more

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