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Moe
My current approach is to load the tileset.png which contains all the tiles. I then use
Image.crop()
for every tile I want to extract. I then upscale them usingImage.resize()
by some arbitrary factor, because if I would let the scene upscale the 8x8 textures to something like 64x64, the performance drops hard. UsingBytesIO
I convert them toui.Image
without saving them on disk and from there I can load them as ascene.Texture
.But thank you for the hint that I can load the image and scale them in one operation!
All I had to do to fix the original problem was converting the tileset.png to RGB mode.
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Moe
I found the problem: The images I used For testing where saved in P / Indexed Color mode. This can be checked with PIL
from PIL import Image img = Image.open('sprite.png') print(img.mode) #> 'P'
I converted them with
img = img.convert('RGB')
and saved them again. Now it works. It seems that the Texture class cannot handle files in mode P and does not fail gracefully. This is probably an oversight.
Thank you again @cvp for taking your time to help! Much appreciated. -
Moe
I now imported a photo I took with the iPad (JPG) via the little plus in the bottom left -> Import... -> Photo Library and it worked fine!
Maybe there is a problem using PNGs?
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Moe
After testing with a bigger image (overworld_tileset.png, 565x564 px, 44kb) I got the same result.
Restarting Pythonista did not help, restarting the iPad did not help. -
Moe
Thanks for the suggestion, but the image is in the same directory. It is really odd that it does work for you, but not for me.
I am on iOS 13.5 (17F75) with an iPad 7 and Pythonista 3.3 (330025)
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Moe
Hi, I am trying to build a scene with custom textures, which I pre-process using PIL. From PIL I then convert them to ui.Image and then I want to load them as a Texture. Unfortunately, I cannot get them to load at all. Included is a minimum (non-) working example with a normal png in my project directory.
import ui, scene image = ui.Image('sprite.png') image.show() # this works texture = scene.Texture(image) # this fails ''' Traceback (most recent call last): File "/private/var/mobile/Containers/Shared/AppGroup/73760516-2464-4322-8DCC-0525D46DFFC3/Pythonista3/Documents/smw/minimal_example.py", line 5, in <module> texture = scene.Texture(image) ValueError: Could not load image ''' texture = scene.Texture('sprite.png') # this fails as well ''' Traceback (most recent call last): File "/private/var/mobile/Containers/Shared/AppGroup/73760516-2464-4322-8DCC-0525D46DFFC3/Pythonista3/Documents/smw/minimal_example.py", line 6, in <module> texture = scene.Texture('sprite.png') ValueError: Image not found '''
The sprite.png is a 32x32 PNG with a size of 981 bytes. I had no luck getting this to work with other images so far.
Any help is appreciated. -
Moe
@disorientedp Yep, because of the jailbreak I'm staying on iOS 8 for now. But I will upgrade to iOS 9, if/when Pythonista stops supporting iOS 8, just like @JonB :P
@omz It seems to be working fine now, at least it doesn't crash when typing. If something else occurs, I'll let you know!
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Moe
Whenever I try to write a file, as soon as I input any character via the onscreen keyboard, Pythonista crashes. I have not tested it with a bluetooth keyboard, but I assume it has to do with the autocompletion. In the console it works fine.
I am on an iPad mini 2 (I think it is model number is 4,4) with iOS 8.3. Also I should add that I am jailbroken.
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Moe
The speed of Python lies mostly in development time. Python is not the fastest language execution wise, but getting something running is A LOT faster than in comparison to C or Java.
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Moe
One bug I noticed is that when you press Tab in the console it will be converted to soaces, regardless of the 'soft-tabs' option.