• I think just keeping the iPad active will be enough. I don't really need it to run in the background. Thanks!

  • Got it. There is setter code in the library and I was overriding it. Here is the fixed code:

    from scene import Scene, SpriteNode, run, EffectNode class pt(SpriteNode): def __init__(self, **kargs): SpriteNode.__init__(self, 'plf:HudX', **kargs) self.scale = 0.5 class plot (SpriteNode): def __init__(self, **kargs): SpriteNode.__init__(self, **kargs) self.anchor_point = (0, 0) self.color = '#8989ff' class test(Scene): def setup(self): clip = EffectNode(parent=self) clip.crop_rect = (0, 0, self.size.x / 2, self.size.y / 2) pane = plot(parent=clip) pane.size = (self.size.x / 2, self.size.y / 2) clip.position = (50, 50) for x in (50, 100, 150, 200, 250, 300, 350, 400): p = pt(parent=pane) p.position = (x, x) if __name__ == '__main__': tst = test() run(tst) ```
  • It was something stupid. Spelled the reference to the file Handel wrong.

    Thanks!!

  • Thanks. That is working for me.

Internal error.

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