@cvp Okay got it to rotate left and to rotate right , how can I go about applying force now like a thrust , I tried action_by But spaceship jumps across the screen ,
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Posts made by PyNewb94
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RE: Need Help With Scene 2d and Buttons
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RE: Need Help With Scene 2d and Buttons
@cvp how would I set the code up to make the player rotate when I press the button ?
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Need Help With Scene 2d and Buttons
So in my code I have a script which shows a button on screen , when I press the button it’s suppose to make a sound but it doesn’t , eventually I want the button to control the character here’s the code
from scene import * import ui import sound import os x, y = get_screen_size() button_font = ('Avenir Next' , 20) class ButtonNode (SpriteNode): def __init__(self, title, *args, **kwargs): SpriteNode.__init__(self, 'pzl:Button1', *args, **kwargs) button_font = ('Avenir Next', 20) self.title_label = LabelNode(title, font=button_font, color='black', position=(0,1), parent=self) self.title = title class Game(Scene): def setup(self): self.background_color = '#000000' self.btn = ButtonNode ('Rotate') self.btn.position =(100,80) self.add_child(self.btn) def touch_began(self, touch): self.handle_touch(touch) def touch_moved(self, touch): pass def touch_ended(self, touch): pass def handle_touch(self, touch): if touch.location in self.btn.frame: sound.play_effect('8ve:8ve-beep-attention') self.player = SpriteNode('spc:PlayerShip2Red') self.player.anchor_point = (0.5, 0) self.player.position = (self.size.w/2, 120) self.player.size = (20,20) self.add_child(self.player) if __name__=='__main__': run(Game(),LANDSCAPE, show_fps = True, multi_touch = True )
Can anyone point me in the right direction ?