Hi mirko,
Pythonista looks for .png photos inside the textures directory.
So, as example, to add a photo called logo.png, you would drag it into the Textures folder (Make sure you drag and drop into xcode's file browser, not finder. Xcode <i>should</i> automatically copy the files appropriately.), and then reference it in your script with the name of 'logo' (<code>self.root_layer.image = 'logo'</code>)
It's best to keep your root layer as the background, so you can call <code>self.root_layer.image = 'yourImageName'</code> in setup to set its background image. If that wont work for your script, then you can make a new layer under the root layer by not adding it to the root layer. Instead, just call <code>self.layerName.draw()</code> (and <code>self.layerName.update(self.dt)</code> if you're using animations on this layer) in your draw function, <i>before</i> root layer's draw, and other images/objects are called.
You can add the logo above the root layer by simply creating it (example, <code>self.logo = Layer(Rect(*self.bounds.center().as_tuple(), 100, 100))</code>) and then adding it to the root layer (<code>self.rootlayer.addlayer(self.logo)</code>)
By default, it is put above the root layer.
I hope this answers your questions!
~skehmatics