• @cvp and @wolf71, for what it is worth, I tried using a swipe instead of the built-in pan by adding to the end:

    import gestures swiper = gestures.swipe(sv, lambda x: sv.close(), direction=gestures.DOWN)

    ... and while it technically works, it is not really usable since iOS swipe gesture is so sensitive that it is easily triggered when starting to draw downwards.

    There is an (undocumented) way to adjust this sensitivity, but I could not find a value that would be a reliably workable compromise between drawing and swiping.

    swiper.context.recognizer.setMinimumPrimaryMovement_(200)

    Could be useful for some other use case, though.

  • as an aside -- you shouls never create arrays like this... use np.linspace! np.linspace(0,10,1000000) is about 10x faster than list comprehension!

  • @ccc I didn’t get to update the online docs yet, will happen soon.

    @cvp It‘s fine either way. You can also report bugs on GitHub btw: https://github.com/omz/Pythonista-Issues/

  • @JonB Thanks.

    tbuf = (ctypes.c_int16*1024).from_address(outBuffer.data().value) # Not error,and using tbuf[1] can get data. # It's right ??
  • the restype is a pointer. you have a structure. you want to return a pointer to the structure.

    pointer(inBuffer)

    You may need to cast(pointer(inBuffer), c_void_p)

  • some information for structure.

    # old method class AudioComponentDescription(ctypes.Structure): _fields_=[('componentType',ctypes.c_uint32),('componentSubType',ctypes.c_uint32),('componentManufacturer',ctypes.c_uint32),('componentFlags',ctypes.c_uint32),('componentFlagsMask',ctypes.c_uint32)] # New method from collections import namedtuple AudioComponentDesc = namedtuple("AudioComponentDesc", "componentType componentSubType componentManufacturer componentFlags componentFlagsMask") anyEffect_o = AudioComponentDescription(conver_OSType('aufx'),conver_OSType('dcmp'),conver_OSType('appl'),0,0) anyEffect_n = AudioComponentDesc(conver_OSType('aufx'),conver_OSType('dcmp'),conver_OSType('appl'),0,0) # using old method call this function will error,new method it's ok. availableEffects = manager.componentsMatchingDescription_(anyEffect_n) # but objc function return it's all fail. AVAudioUnit.instantiateWithComponentDescription_options_completionHandler_(availableEffects[0].audioComponentDescription(),1,AVAudioUnitComp1) # if using this will ok AVAudioUnit.instantiateWithComponentDescription_options_completionHandler_(anyEffect,1,AVAudioUnitComp1)
  • @JonB Thanks you very much.

    Are you using Pythonista 3 new Beta version?

    I run on my iPad Pro 9.7 and Pythonista 3 (App Store Version).

    cbuf._cached_methods.clear()
    cbuf=[]

    can slow down memory lost speed, total 240s audio file play,eat about 20M memory.

  • Also, as I said above, the options argument is an integer, not an array. [] and ns([]) does not work, you need to use 0 here.

  • @wolf71 , great. The call to super is a Python 3 construct. But it's nice, because it's generic. It just calls the base class without having to refer to it absolutely. In the Python 2 version, you can see calling ui.View.init() by name. It may seem like a small difference, but it really can make life a lot easier if you chop,and change your code object model. I am just thinking about small things here. But on a medium to large project I am sure it can have a profound impact. I can only speculate as I have never done a large project in Python.

    My comments above are about when you are inheriting from just one base class. You have to think a little harder(aka, have more understanding) if your are inheriting from multiple base classes (multiple inheritance).

  • @JonB It's work. :-)

  • The code you copied this from was in the context of another Object, like perhaps the application's main delegate object, etc. in your case, just thing of it as a place to store your audioengine,.. global is probably fine, depending on what you are doing.

    (in real objc, while blocks do have a hidden self parameter, I don't think you can normally access it without introspection... )

    your problem seems to be you have not created your AVAudioEngine or AVAudioPlayerNode.
    Your code is using those as globals, which is fine here, but those globals better exist!

  • @wolf71 In this case you need to pass both arguments using byref. The first argument (buffer) is a pointer-to-pointer-to-char, and aabuf is a pointer-to-char, so you need to use byref to make it a pointer-to-pointer. Same with the next one - len needs to be a pointer-to-long, and aalen is a long, so you need to put it through byref to make it a pointer.

  • @Webmaster4o , I know your heart was in the right place. It just sounded hash.

  • @robertiii, seems to be an Apple-defined limit, that may be driven by Bluetooth LE limits. It is now hard to find concrete current information in Apple docs, but I wanted to make that limit visible so that you get warned before embarking on an ambitious project targeting hundreds of peers in one session.

  • Python 2.7

  • If so, please add Cmd+# for un/commenting too. Not only because it makes more sense in Python, but because on the German keyboard, # has its own key, but / is Shift+7. ;)

  • It's ok. Thanks.
    The Pythonista 3 it's greate. upgrade from Pythonista 2.

Internal error.

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