Welcome!
This is the community forum for my apps Pythonista and Editorial.
For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.
Beta Status Update
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Where exactly are the "File Actions" meant to appear?
I had this same question. In the built in file browser, when you hit "edit" such as to move or delete groups of files, there is a new "share" icon, which now shows custom actions underneath.
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On an iPhone 6 in the editor screen when you tap "+" in the top bar a view appears which has a "Files" Menu choice (It shows in the images and sounds tabs.) What is this for? When I select it I see an empty view. I think there was an image in it right after I installed the beta but it is gone now. All of the visible icons when tapped change the view. There is apparently no functionality in this view. There is a search control in the top bar but it doesn't seem to do anything.
Side note: I'm curious what this view looks like on an iPad.
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On iPhone 6 in the file edit view if the keyboard is not displayed the "+" icon doesn't do anything.
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The Files section is supposed to show image and sound files in the folder of the current script (and subfolders). If there aren't any, it might be empty (though the whole section is actually supposed to be hidden then ... it looks like this isn't working properly right now).
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This might not qualify as a bug but on the iPhone 6 in edit file view the gesture to make the keyboard go away is quite touchy to figure out. There is no longer an icon to make the keyboard go away. Apparently now you need to drag it down. However it is not clear what exactly needs to be dragged. Trying to drag the keyboard itself generally types something wiping out what is selected. (BTW: Thanks for undo now that I found it again.) Starting a drag in the content area usually works but is sometimes interpreted as a select or scroll. The old keyboard icon took valuable space but it was nice and reliable. Tap and the keyboard is gone.
Also the animation is unexpected. First the keyboard reduces to a single line (the top line) then after a short pause that line goes away.
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Greetings,
The cb module , and your heart-rate monitor example is working great with the Wahoo TICKR heart monitor strap! Thank you!
William
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Bug: I was adjusting the order of editor actions, moving the default ones to the bottom of the list. Suddenly only the last script in my list was available . I removed and readded mine (about 6) but still only the last one is available for selection. They still show up in the editor action list in settings though.
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Still a bug: In one of my editor scripts I still get a row_height of -1 from a TableView. Now it actually seems to never be set. I'm manually setting it during init at the moment. I checked the value in did_load() and layout(). Btw my editor script presents a view. I get a -1 if run directly as well. I have reported this in previous versions of 1.6. The height worked in 1.5 but other issues prevented this script from working before.
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I really think sk.Scene.update() should take a delta time parameter instead of assuming 16ms.
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FYI - the new 1.6 beta gives back access to the Documents folder for programs like iFunbox and iExplorer.
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perhaps not a "bug", but at least a source of incompatibility with some libraries: StdInCatcher/StdOutCatcher don't implement isatty(). This breaks some libraries.
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Bug (maybe): I have been playing around with SpriteKit and doing some physics stuff. I noticed, though that the physics numeric attributes are not working (
density
,friction
,restitution
,linear dampening
, etc). I am making a game that needs a bouncy ball and no matter how I tweak therestitution
of the object, it doesn't seem to get any bouncier.Note: I have also tried tweaking other attributes in case
restitution
was not the thing I needed and none of them seemed to make it bouncy. -
Restitution worked in the physics clock example. I adjusted the default (0.25) to differnt values. Setting it to 1.0 makes the numbers basically jump all the way back to where they started. Setting it to 2.0 made them shoot wildly across the screen. Setting to zero results in no bounce.
Perhaps you are changing it in the wrong place -- check out the physics clock in your examples folder (you might need to restore examples from the options menu)
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Adding to the list. Platformer Game doesn't seem to work in iPhone 6. Display goes grey but nothing happens. After taping the screen music starts. Various gestures cause quick sound effects but the screen stays empty. Based on earlier reports in this thread this doesn't seem to be platform specific.
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Is it possible in the beta to create image files from the clipboard. In 1.5 this functionality was available from the select/insert menu but I can't find it in the beta.
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Am I the only one who is actually able to play the platformer game? I'm on an iPad mini (the old one) with iOS 8.3.
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Platformer game works for me. (iPhone 5S and iPad mini Retina, both running 8.3)
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Works on my iPad 2 Air and iPhone 6.
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@JonB thanks for pointing that out. I played around with the Physics Clock and it did everything you said it would. I think that my problem comes from the sprite kit editor. If you set the physics from the editor (not programmatically) then it keeps the defaults that where in the editor. I can fix this by manually changing them from the program.
@omz the bug is that the default physics attributes from the sprite kit editor don't change if you change them from the editor.
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Will Pythonista support pyd pyo pyx etc. in the future? Many useful modules require these formats.