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    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


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    • peterdougstuart
      peterdougstuart last edited by

      Hi

      I'm close to releasing a puzzle game in the App store created using Pythonista. My testers are giving me feedback to go for in-app purchasing over a paid app. Is this possible in Pythonista, I'm not sure where to start? Any advice, hints or tips would be greatly appreciated.

      Thanks!

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      • AtomBombed
        AtomBombed last edited by

        I'm confused as to how you've even managed to make a game in Pythonista that runs natively without needing Pythonista... But no, there's currently no way to make your "game" utilize in app purchases. But you might be able to access that API through objc_util. Still not sure you know exactly what you're doing...

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        • dgelessus
          dgelessus last edited by

          @AtomBombed There's a Pythonista app template, which is an Xcode project with a minimal version of Pythonista that simply runs a script and nothing else. That way you can make a native app that runs without Pythonista and can be submitted to the App Store.

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          • AtomBombed
            AtomBombed last edited by

            @dgelessus ah. That just shows how long it's been since I've been around Apple...

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            • peterdougstuart
              peterdougstuart last edited by

              Yes, I am indeed using the XCode App Template (probably should have said this in the first placE). This thread discussing integrating Ads, but not in-app purchases. It also indicates objc_util is the way to go. I'll do a bit of research

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