omz:forum

    • Register
    • Login
    • Search
    • Recent
    • Popular

    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello β€” I'm @olemoritz on Twitter.


    Pure Python gestures

    Pythonista
    8
    65
    21733
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • stephen
      stephen @Anxietier last edited by

      @Anxietier okay i was in a bit of a rush before and didnt visualize fully.

      I have not looked at @mikael 's module yet but givin who authored it im sure ite outstsnding. that said my first post is no longer valid.. πŸ˜…πŸ˜‰



      as for your original issue i went to photos and played with the pinch/pan for a bit and i noticed that if i pinched from corners ↴

      good

      everythingbworked fine. BUT if one finger wasnt close enough to corner ↴

      bad

      the gester would act as though it had constraints.

      if i understand your problem then possibly these are similarbin effect and that should mean increasing the "touch" target rect size would help prevent this?

      Note: inused photos App givin u wanted to Mock functionality β˜ΊοΈπŸ€“

      Anxietier 1 Reply Last reply Reply Quote 0
      • Anxietier
        Anxietier @mikael last edited by

        @mikael hi, i tested zoomPanDemo, and it works fine, thanks for advice.
        btw, im trying to make an effect that when i drag down PanView, it can make me feel damping, as my finger move away, it can get back to origin pos, feel like looking website, drag down for refresh
        could you provide any idea for that? thank you

        stephen 1 Reply Last reply Reply Quote 0
        • Anxietier
          Anxietier @stephen last edited by

          @stephen thx for reply
          ive tryed mikael's zoomPanDemo, add it to my main View, and it works fine, so the issue is on mine :(
          i would subclass ZoomPanView, and try it :D

          1 Reply Last reply Reply Quote 0
          • stephen
            stephen @Anxietier last edited by

            @Anxietier no problem. i looked over the moduleand it looks like all uwould need to do is run a ui.animate transgorm back yto orignal psition.if touch doesnt store the original long enough (it should) you can also store this in a var. should be straight forward butd have to run through this module a bit beore i can give an example.

            Anxietier 1 Reply Last reply Reply Quote 0
            • Anxietier
              Anxietier @stephen last edited by

              @stephen
              yeah, i made a demo, i subclass ui.view, add ui,imageview to show image, and i def a method to fix imageview_size to view_size, include view_center, when i drag down imageview and leave my finger, it can move back to origin pos,
              but, i need an experience, i'd try to describe it:
              '' when i drag it down shortly, imageview would move down follow my finger,
              when my finger drag long way, like from top screen to bottom, the imagview wouldnt follow my finger, feel like dragging a strong
              spring ''
              i try to find a math function to let imageview and fingers' trave non-linear, but i failed, so ... u know :P

              stephen mikael 2 Replies Last reply Reply Quote 0
              • stephen
                stephen @Anxietier last edited by

                @Anxietier πŸ€“ ah math now i can help u. give me a few min to write up a friction/drag method for you

                1 Reply Last reply Reply Quote 0
                • mikael
                  mikael @Anxietier last edited by

                  @Anxietier, please see below for something you can adjust to your needs.

                  I recommend and use scripter, because it makes the animations easy and includes the ease functions.

                  import ui
                  import scripter
                  
                  v = ui.View(background_color='black')
                  
                  class Pulled(ui.View):
                      
                      straight_pull = 100
                      slowing_pull = 100
                      
                      def touch_began(self, t):
                          self.start_y = ui.convert_point(t.location, from_view=self).y
                          
                      def touch_moved(self, t):
                          delta_y = (
                              ui.convert_point(t.location, from_view=self).y - 
                              ui.convert_point(t.prev_location, from_view=self).y)
                          if self.y < self.straight_pull:
                              self.y += delta_y
                              return
                          if self.y < (self.straight_pull + self.slowing_pull):
                              diff = self.y-self.straight_pull
                              diff_fraction = diff/self.slowing_pull
                              effective = 1 - min(1, diff_fraction) ** 2
                              self.y += delta_y * effective
                          
                      def touch_ended(self, t):
                          scripter.y(self, 0, ease_func=scripter.ease_out)
                  
                  v.add_subview(Pulled(
                      frame=v.bounds,
                      flex='WH',
                      background_color='green'))
                  
                  v.present('fullscreen')
                  
                  Anxietier 1 Reply Last reply Reply Quote 0
                  • Anxietier
                    Anxietier @mikael last edited by

                    @mikael
                    thank you, when i ran ur code, it post me an error:
                    scripter.y(self, 0, ease_func=scripter.ease_out)
                    module 'scripter' has no attribute 'y'

                    then i check scripter.py, i only found the vector_class has a method called y(...)
                    im confused~

                    Anxietier 1 Reply Last reply Reply Quote 0
                    • Anxietier
                      Anxietier @Anxietier last edited by

                      @Anxietier @mikael
                      oh, never mind, i restarted app, now its wording fine :D

                      mikael 2 Replies Last reply Reply Quote 0
                      • mikael
                        mikael @Anxietier last edited by

                        @Anxietier, and a version with a revealed label and a refresh trigger:

                        import ui
                        import scripter
                        
                        v = ui.View(background_color='black')
                        
                        class Pulled(ui.View):
                            
                            straight_pull = 30
                            slowing_pull = 80
                            
                            def touch_began(self, t):
                                self.start_y = ui.convert_point(t.location, from_view=self).y
                                
                            def touch_moved(self, t):
                                delta_y = (
                                    ui.convert_point(t.location, from_view=self).y - 
                                    ui.convert_point(t.prev_location, from_view=self).y)
                                if self.y < self.straight_pull:
                                    self.y += delta_y
                                    return
                                if self.y < (self.straight_pull + self.slowing_pull):
                                    diff = self.y-self.straight_pull
                                    diff_fraction = diff/self.slowing_pull
                                    try:
                                        self.reveal_func(diff_fraction)
                                    except AttributeError: pass
                                    effective = 1 - min(1, diff_fraction) ** 2
                                    self.y += delta_y * effective
                                    
                                
                            def touch_ended(self, t):
                                scripter.y(self, 0, ease_func=scripter.ease_out)
                                try:
                                    self.reveal_func(0)
                                except AttributeError: pass
                                if self.y > self.straight_pull:
                                    self.trigger_func()
                        
                        label = ui.Label(text='Release to refresh',
                            text_color='white',
                            flex='LBR',
                            alpha=0,
                        )
                        label.size_to_fit()
                        label.center = v.bounds.center()
                        label.y = 8
                        v.add_subview(label)
                        
                        def reveal(fraction):
                            label.alpha = fraction
                            
                        def trigger():
                            scripter.hide(label)
                            print('refresh')
                        
                        v.add_subview(Pulled(
                            reveal_func=reveal,
                            trigger_func=trigger,
                            frame=v.bounds,
                            flex='WH',
                            background_color='green'))
                        
                        v.present('fullscreen')
                        
                        Anxietier 1 Reply Last reply Reply Quote 0
                        • mikael
                          mikael @Anxietier last edited by

                          @Anxietier, oh, you can throw away the touch_began method, it’s from an earlier version.

                          Anxietier 1 Reply Last reply Reply Quote 0
                          • Anxietier
                            Anxietier @mikael last edited by

                            @mikael thank you
                            and if i want to bind it with gestures, what should i do
                            i mean is there any conflict between gestures and touch
                            what i want to make is, i can use twin fingers to zoom and move picture(imageview or subclass zoompanview, later is better i guess), and when i move picture, move space and scale would be limited, as i leave my fingers, picture's edge should be forced move to superview's edge

                            1 Reply Last reply Reply Quote 0
                            • Anxietier
                              Anxietier @mikael last edited by

                              @mikael ah, dont bother
                              i didnt read doc carefully(perhaps wrong word :P), now i can bind them together, thanks for ur help, ur codes are really amazing and helpful :D

                              mikael stephen 2 Replies Last reply Reply Quote 0
                              • mikael
                                mikael @Anxietier last edited by

                                @Anxietier, little optimization of the ”feel” and code simplification.

                                import ui
                                import scripter
                                
                                v = ui.View(background_color='black')
                                
                                class Pulled(ui.View):
                                    
                                    trigger_distance = 30
                                    pull_distance = 80
                                    
                                    def touch_moved(self, t):
                                        delta_y = (
                                            ui.convert_point(t.location, from_view=self).y - 
                                            ui.convert_point(t.prev_location, from_view=self).y)
                                        diff_fraction = self.y/self.pull_distance
                                        try:
                                            self.reveal_func(diff_fraction)
                                        except AttributeError: pass
                                        self.y += delta_y * (1 - min(0.9, diff_fraction) ** 2)
                                        self.y = max(0, self.y)
                                        
                                    def touch_ended(self, t):
                                        scripter.y(self, 0, ease_func=scripter.ease_out)
                                        try:
                                            self.reveal_func(0)
                                        except AttributeError: pass
                                        if self.y > self.trigger_distance:
                                            self.trigger_func()
                                
                                label = ui.Label(text='Release to refresh',
                                    text_color='white',
                                    flex='LBR',
                                    alpha=0,
                                )
                                label.size_to_fit()
                                label.center = v.bounds.center()
                                label.y = 8
                                v.add_subview(label)
                                
                                def reveal(fraction):
                                    label.alpha = fraction
                                    
                                def trigger():
                                    scripter.hide(label)
                                    print('refresh')
                                
                                v.add_subview(Pulled(
                                    reveal_func=reveal,
                                    trigger_func=trigger,
                                    frame=v.bounds,
                                    flex='WH',
                                    background_color='green'))
                                
                                v.present('fullscreen')
                                
                                Anxietier 1 Reply Last reply Reply Quote 1
                                • stephen
                                  stephen @Anxietier last edited by stephen

                                  !!! Removed by poster to not confuse future readers with incorrect Code Examples.. πŸ€“πŸ˜‰

                                  Anxietier 1 Reply Last reply Reply Quote 0
                                  • Anxietier
                                    Anxietier @mikael last edited by

                                    @mikael
                                    thanks for help, i make it
                                    but there's another problem showed up:
                                    i make a main view, then i subclass zoomPanView and add to mainView , after that i add imageView as zoomPanView's subVIew, like what zoomPanDemo did, when i overwrite on_pan method and test it, data.began and data.changed can give me right value, but data.ended not, i dont know why

                                    Anxietier 1 Reply Last reply Reply Quote 0
                                    • Anxietier
                                      Anxietier @stephen last edited by

                                      @stephen thanks for help!
                                      im would try to understand ur code, im not good in math though :(
                                      btw, i tried mikael's code, and it works fine to me :P

                                      1 Reply Last reply Reply Quote 0
                                      • Anxietier
                                        Anxietier @Anxietier last edited by

                                        @Anxietier said:

                                        @mikael
                                        thanks for help, i make it
                                        but there's another problem showed up:
                                        i make a main view, then i subclass zoomPanView and add to mainView , after that i add imageView as zoomPanView's subVIew, like what zoomPanDemo did, when i overwrite on_pan method and test it, data.began and data.changed can give me right value, but data.ended not, i dont know why

                                        one more thing, i overwrote on_pinch too, and i printed data.ended, and got right value, maybe two gesture's ended flag conflict ?

                                        mikael Anxietier 2 Replies Last reply Reply Quote 0
                                        • mikael
                                          mikael @Anxietier last edited by

                                          @Anxietier, thanks for catching this. Pan end event was not properly handled, fixed now in the version on the repo.

                                          Anxietier 1 Reply Last reply Reply Quote 0
                                          • Anxietier
                                            Anxietier @Anxietier last edited by

                                            @Anxietier said:

                                            @Anxietier said:

                                            @mikael
                                            thanks for help, i make it
                                            but there's another problem showed up:
                                            i make a main view, then i subclass zoomPanView and add to mainView , after that i add imageView as zoomPanView's subVIew, like what zoomPanDemo did, when i overwrite on_pan method and test it, data.began and data.changed can give me right value, but data.ended not, i dont know why

                                            one more thing, i overwrote on_pinch too, and i printed data.ended, and got right value, maybe two gesture's ended flag conflict ?

                                            i resolved this issue
                                            i subclass both view and GestureMixin as new ZoomPanView, then i overwrite touch_ended, so that when i subclass new ZoomPanView i can edit touch_ended,
                                            high encapsulation not always convenient XD

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post
                                            Powered by NodeBB Forums | Contributors