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    Pure Python gestures

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    • Anxietier
      Anxietier @stephen last edited by

      @stephen thx for reply
      ive tryed mikael's zoomPanDemo, add it to my main View, and it works fine, so the issue is on mine :(
      i would subclass ZoomPanView, and try it :D

      1 Reply Last reply Reply Quote 0
      • stephen
        stephen @Anxietier last edited by

        @Anxietier no problem. i looked over the moduleand it looks like all uwould need to do is run a ui.animate transgorm back yto orignal psition.if touch doesnt store the original long enough (it should) you can also store this in a var. should be straight forward butd have to run through this module a bit beore i can give an example.

        Anxietier 1 Reply Last reply Reply Quote 0
        • Anxietier
          Anxietier @stephen last edited by

          @stephen
          yeah, i made a demo, i subclass ui.view, add ui,imageview to show image, and i def a method to fix imageview_size to view_size, include view_center, when i drag down imageview and leave my finger, it can move back to origin pos,
          but, i need an experience, i'd try to describe it:
          '' when i drag it down shortly, imageview would move down follow my finger,
          when my finger drag long way, like from top screen to bottom, the imagview wouldnt follow my finger, feel like dragging a strong
          spring ''
          i try to find a math function to let imageview and fingers' trave non-linear, but i failed, so ... u know :P

          stephen mikael 2 Replies Last reply Reply Quote 0
          • stephen
            stephen @Anxietier last edited by

            @Anxietier πŸ€“ ah math now i can help u. give me a few min to write up a friction/drag method for you

            1 Reply Last reply Reply Quote 0
            • mikael
              mikael @Anxietier last edited by

              @Anxietier, please see below for something you can adjust to your needs.

              I recommend and use scripter, because it makes the animations easy and includes the ease functions.

              import ui
              import scripter
              
              v = ui.View(background_color='black')
              
              class Pulled(ui.View):
                  
                  straight_pull = 100
                  slowing_pull = 100
                  
                  def touch_began(self, t):
                      self.start_y = ui.convert_point(t.location, from_view=self).y
                      
                  def touch_moved(self, t):
                      delta_y = (
                          ui.convert_point(t.location, from_view=self).y - 
                          ui.convert_point(t.prev_location, from_view=self).y)
                      if self.y < self.straight_pull:
                          self.y += delta_y
                          return
                      if self.y < (self.straight_pull + self.slowing_pull):
                          diff = self.y-self.straight_pull
                          diff_fraction = diff/self.slowing_pull
                          effective = 1 - min(1, diff_fraction) ** 2
                          self.y += delta_y * effective
                      
                  def touch_ended(self, t):
                      scripter.y(self, 0, ease_func=scripter.ease_out)
              
              v.add_subview(Pulled(
                  frame=v.bounds,
                  flex='WH',
                  background_color='green'))
              
              v.present('fullscreen')
              
              Anxietier 1 Reply Last reply Reply Quote 0
              • Anxietier
                Anxietier @mikael last edited by

                @mikael
                thank you, when i ran ur code, it post me an error:
                scripter.y(self, 0, ease_func=scripter.ease_out)
                module 'scripter' has no attribute 'y'

                then i check scripter.py, i only found the vector_class has a method called y(...)
                im confused~

                Anxietier 1 Reply Last reply Reply Quote 0
                • Anxietier
                  Anxietier @Anxietier last edited by

                  @Anxietier @mikael
                  oh, never mind, i restarted app, now its wording fine :D

                  mikael 2 Replies Last reply Reply Quote 0
                  • mikael
                    mikael @Anxietier last edited by

                    @Anxietier, and a version with a revealed label and a refresh trigger:

                    import ui
                    import scripter
                    
                    v = ui.View(background_color='black')
                    
                    class Pulled(ui.View):
                        
                        straight_pull = 30
                        slowing_pull = 80
                        
                        def touch_began(self, t):
                            self.start_y = ui.convert_point(t.location, from_view=self).y
                            
                        def touch_moved(self, t):
                            delta_y = (
                                ui.convert_point(t.location, from_view=self).y - 
                                ui.convert_point(t.prev_location, from_view=self).y)
                            if self.y < self.straight_pull:
                                self.y += delta_y
                                return
                            if self.y < (self.straight_pull + self.slowing_pull):
                                diff = self.y-self.straight_pull
                                diff_fraction = diff/self.slowing_pull
                                try:
                                    self.reveal_func(diff_fraction)
                                except AttributeError: pass
                                effective = 1 - min(1, diff_fraction) ** 2
                                self.y += delta_y * effective
                                
                            
                        def touch_ended(self, t):
                            scripter.y(self, 0, ease_func=scripter.ease_out)
                            try:
                                self.reveal_func(0)
                            except AttributeError: pass
                            if self.y > self.straight_pull:
                                self.trigger_func()
                    
                    label = ui.Label(text='Release to refresh',
                        text_color='white',
                        flex='LBR',
                        alpha=0,
                    )
                    label.size_to_fit()
                    label.center = v.bounds.center()
                    label.y = 8
                    v.add_subview(label)
                    
                    def reveal(fraction):
                        label.alpha = fraction
                        
                    def trigger():
                        scripter.hide(label)
                        print('refresh')
                    
                    v.add_subview(Pulled(
                        reveal_func=reveal,
                        trigger_func=trigger,
                        frame=v.bounds,
                        flex='WH',
                        background_color='green'))
                    
                    v.present('fullscreen')
                    
                    Anxietier 1 Reply Last reply Reply Quote 0
                    • mikael
                      mikael @Anxietier last edited by

                      @Anxietier, oh, you can throw away the touch_began method, it’s from an earlier version.

                      Anxietier 1 Reply Last reply Reply Quote 0
                      • Anxietier
                        Anxietier @mikael last edited by

                        @mikael thank you
                        and if i want to bind it with gestures, what should i do
                        i mean is there any conflict between gestures and touch
                        what i want to make is, i can use twin fingers to zoom and move picture(imageview or subclass zoompanview, later is better i guess), and when i move picture, move space and scale would be limited, as i leave my fingers, picture's edge should be forced move to superview's edge

                        1 Reply Last reply Reply Quote 0
                        • Anxietier
                          Anxietier @mikael last edited by

                          @mikael ah, dont bother
                          i didnt read doc carefully(perhaps wrong word :P), now i can bind them together, thanks for ur help, ur codes are really amazing and helpful :D

                          mikael stephen 2 Replies Last reply Reply Quote 0
                          • mikael
                            mikael @Anxietier last edited by

                            @Anxietier, little optimization of the ”feel” and code simplification.

                            import ui
                            import scripter
                            
                            v = ui.View(background_color='black')
                            
                            class Pulled(ui.View):
                                
                                trigger_distance = 30
                                pull_distance = 80
                                
                                def touch_moved(self, t):
                                    delta_y = (
                                        ui.convert_point(t.location, from_view=self).y - 
                                        ui.convert_point(t.prev_location, from_view=self).y)
                                    diff_fraction = self.y/self.pull_distance
                                    try:
                                        self.reveal_func(diff_fraction)
                                    except AttributeError: pass
                                    self.y += delta_y * (1 - min(0.9, diff_fraction) ** 2)
                                    self.y = max(0, self.y)
                                    
                                def touch_ended(self, t):
                                    scripter.y(self, 0, ease_func=scripter.ease_out)
                                    try:
                                        self.reveal_func(0)
                                    except AttributeError: pass
                                    if self.y > self.trigger_distance:
                                        self.trigger_func()
                            
                            label = ui.Label(text='Release to refresh',
                                text_color='white',
                                flex='LBR',
                                alpha=0,
                            )
                            label.size_to_fit()
                            label.center = v.bounds.center()
                            label.y = 8
                            v.add_subview(label)
                            
                            def reveal(fraction):
                                label.alpha = fraction
                                
                            def trigger():
                                scripter.hide(label)
                                print('refresh')
                            
                            v.add_subview(Pulled(
                                reveal_func=reveal,
                                trigger_func=trigger,
                                frame=v.bounds,
                                flex='WH',
                                background_color='green'))
                            
                            v.present('fullscreen')
                            
                            Anxietier 1 Reply Last reply Reply Quote 1
                            • stephen
                              stephen @Anxietier last edited by stephen

                              !!! Removed by poster to not confuse future readers with incorrect Code Examples.. πŸ€“πŸ˜‰

                              Anxietier 1 Reply Last reply Reply Quote 0
                              • Anxietier
                                Anxietier @mikael last edited by

                                @mikael
                                thanks for help, i make it
                                but there's another problem showed up:
                                i make a main view, then i subclass zoomPanView and add to mainView , after that i add imageView as zoomPanView's subVIew, like what zoomPanDemo did, when i overwrite on_pan method and test it, data.began and data.changed can give me right value, but data.ended not, i dont know why

                                Anxietier 1 Reply Last reply Reply Quote 0
                                • Anxietier
                                  Anxietier @stephen last edited by

                                  @stephen thanks for help!
                                  im would try to understand ur code, im not good in math though :(
                                  btw, i tried mikael's code, and it works fine to me :P

                                  1 Reply Last reply Reply Quote 0
                                  • Anxietier
                                    Anxietier @Anxietier last edited by

                                    @Anxietier said:

                                    @mikael
                                    thanks for help, i make it
                                    but there's another problem showed up:
                                    i make a main view, then i subclass zoomPanView and add to mainView , after that i add imageView as zoomPanView's subVIew, like what zoomPanDemo did, when i overwrite on_pan method and test it, data.began and data.changed can give me right value, but data.ended not, i dont know why

                                    one more thing, i overwrote on_pinch too, and i printed data.ended, and got right value, maybe two gesture's ended flag conflict ?

                                    mikael Anxietier 2 Replies Last reply Reply Quote 0
                                    • mikael
                                      mikael @Anxietier last edited by

                                      @Anxietier, thanks for catching this. Pan end event was not properly handled, fixed now in the version on the repo.

                                      Anxietier 1 Reply Last reply Reply Quote 0
                                      • Anxietier
                                        Anxietier @Anxietier last edited by

                                        @Anxietier said:

                                        @Anxietier said:

                                        @mikael
                                        thanks for help, i make it
                                        but there's another problem showed up:
                                        i make a main view, then i subclass zoomPanView and add to mainView , after that i add imageView as zoomPanView's subVIew, like what zoomPanDemo did, when i overwrite on_pan method and test it, data.began and data.changed can give me right value, but data.ended not, i dont know why

                                        one more thing, i overwrote on_pinch too, and i printed data.ended, and got right value, maybe two gesture's ended flag conflict ?

                                        i resolved this issue
                                        i subclass both view and GestureMixin as new ZoomPanView, then i overwrite touch_ended, so that when i subclass new ZoomPanView i can edit touch_ended,
                                        high encapsulation not always convenient XD

                                        1 Reply Last reply Reply Quote 0
                                        • Anxietier
                                          Anxietier @mikael last edited by

                                          @mikael said:

                                          @Anxietier, thanks for catching this. Pan end event was not properly handled, fixed now in the version on the repo.

                                          expecting for new version (πŸ‘ Ν‘β›β€―ΝœΚ– ͑❛)πŸ‘

                                          mikael 1 Reply Last reply Reply Quote 0
                                          • mikael
                                            mikael @Anxietier last edited by

                                            @Anxietier, is there a specific reason why you are using the Python version instead of the native iOS gestures? Just curious, because I no longer remember why I wrote pygestures. 😁 ... Probably just because I wanted to see if I could do it.

                                            Anxietier 1 Reply Last reply Reply Quote 1
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