omz:forum

    • Register
    • Login
    • Search
    • Recent
    • Popular

    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello β€” I'm @olemoritz on Twitter.


    Pure Python gestures

    Pythonista
    8
    65
    21860
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • stephen
      stephen @Anxietier last edited by

      @Anxietier πŸ€“ ah math now i can help u. give me a few min to write up a friction/drag method for you

      1 Reply Last reply Reply Quote 0
      • mikael
        mikael @Anxietier last edited by

        @Anxietier, please see below for something you can adjust to your needs.

        I recommend and use scripter, because it makes the animations easy and includes the ease functions.

        import ui
        import scripter
        
        v = ui.View(background_color='black')
        
        class Pulled(ui.View):
            
            straight_pull = 100
            slowing_pull = 100
            
            def touch_began(self, t):
                self.start_y = ui.convert_point(t.location, from_view=self).y
                
            def touch_moved(self, t):
                delta_y = (
                    ui.convert_point(t.location, from_view=self).y - 
                    ui.convert_point(t.prev_location, from_view=self).y)
                if self.y < self.straight_pull:
                    self.y += delta_y
                    return
                if self.y < (self.straight_pull + self.slowing_pull):
                    diff = self.y-self.straight_pull
                    diff_fraction = diff/self.slowing_pull
                    effective = 1 - min(1, diff_fraction) ** 2
                    self.y += delta_y * effective
                
            def touch_ended(self, t):
                scripter.y(self, 0, ease_func=scripter.ease_out)
        
        v.add_subview(Pulled(
            frame=v.bounds,
            flex='WH',
            background_color='green'))
        
        v.present('fullscreen')
        
        Anxietier 1 Reply Last reply Reply Quote 0
        • Anxietier
          Anxietier @mikael last edited by

          @mikael
          thank you, when i ran ur code, it post me an error:
          scripter.y(self, 0, ease_func=scripter.ease_out)
          module 'scripter' has no attribute 'y'

          then i check scripter.py, i only found the vector_class has a method called y(...)
          im confused~

          Anxietier 1 Reply Last reply Reply Quote 0
          • Anxietier
            Anxietier @Anxietier last edited by

            @Anxietier @mikael
            oh, never mind, i restarted app, now its wording fine :D

            mikael 2 Replies Last reply Reply Quote 0
            • mikael
              mikael @Anxietier last edited by

              @Anxietier, and a version with a revealed label and a refresh trigger:

              import ui
              import scripter
              
              v = ui.View(background_color='black')
              
              class Pulled(ui.View):
                  
                  straight_pull = 30
                  slowing_pull = 80
                  
                  def touch_began(self, t):
                      self.start_y = ui.convert_point(t.location, from_view=self).y
                      
                  def touch_moved(self, t):
                      delta_y = (
                          ui.convert_point(t.location, from_view=self).y - 
                          ui.convert_point(t.prev_location, from_view=self).y)
                      if self.y < self.straight_pull:
                          self.y += delta_y
                          return
                      if self.y < (self.straight_pull + self.slowing_pull):
                          diff = self.y-self.straight_pull
                          diff_fraction = diff/self.slowing_pull
                          try:
                              self.reveal_func(diff_fraction)
                          except AttributeError: pass
                          effective = 1 - min(1, diff_fraction) ** 2
                          self.y += delta_y * effective
                          
                      
                  def touch_ended(self, t):
                      scripter.y(self, 0, ease_func=scripter.ease_out)
                      try:
                          self.reveal_func(0)
                      except AttributeError: pass
                      if self.y > self.straight_pull:
                          self.trigger_func()
              
              label = ui.Label(text='Release to refresh',
                  text_color='white',
                  flex='LBR',
                  alpha=0,
              )
              label.size_to_fit()
              label.center = v.bounds.center()
              label.y = 8
              v.add_subview(label)
              
              def reveal(fraction):
                  label.alpha = fraction
                  
              def trigger():
                  scripter.hide(label)
                  print('refresh')
              
              v.add_subview(Pulled(
                  reveal_func=reveal,
                  trigger_func=trigger,
                  frame=v.bounds,
                  flex='WH',
                  background_color='green'))
              
              v.present('fullscreen')
              
              Anxietier 1 Reply Last reply Reply Quote 0
              • mikael
                mikael @Anxietier last edited by

                @Anxietier, oh, you can throw away the touch_began method, it’s from an earlier version.

                Anxietier 1 Reply Last reply Reply Quote 0
                • Anxietier
                  Anxietier @mikael last edited by

                  @mikael thank you
                  and if i want to bind it with gestures, what should i do
                  i mean is there any conflict between gestures and touch
                  what i want to make is, i can use twin fingers to zoom and move picture(imageview or subclass zoompanview, later is better i guess), and when i move picture, move space and scale would be limited, as i leave my fingers, picture's edge should be forced move to superview's edge

                  1 Reply Last reply Reply Quote 0
                  • Anxietier
                    Anxietier @mikael last edited by

                    @mikael ah, dont bother
                    i didnt read doc carefully(perhaps wrong word :P), now i can bind them together, thanks for ur help, ur codes are really amazing and helpful :D

                    mikael stephen 2 Replies Last reply Reply Quote 0
                    • mikael
                      mikael @Anxietier last edited by

                      @Anxietier, little optimization of the ”feel” and code simplification.

                      import ui
                      import scripter
                      
                      v = ui.View(background_color='black')
                      
                      class Pulled(ui.View):
                          
                          trigger_distance = 30
                          pull_distance = 80
                          
                          def touch_moved(self, t):
                              delta_y = (
                                  ui.convert_point(t.location, from_view=self).y - 
                                  ui.convert_point(t.prev_location, from_view=self).y)
                              diff_fraction = self.y/self.pull_distance
                              try:
                                  self.reveal_func(diff_fraction)
                              except AttributeError: pass
                              self.y += delta_y * (1 - min(0.9, diff_fraction) ** 2)
                              self.y = max(0, self.y)
                              
                          def touch_ended(self, t):
                              scripter.y(self, 0, ease_func=scripter.ease_out)
                              try:
                                  self.reveal_func(0)
                              except AttributeError: pass
                              if self.y > self.trigger_distance:
                                  self.trigger_func()
                      
                      label = ui.Label(text='Release to refresh',
                          text_color='white',
                          flex='LBR',
                          alpha=0,
                      )
                      label.size_to_fit()
                      label.center = v.bounds.center()
                      label.y = 8
                      v.add_subview(label)
                      
                      def reveal(fraction):
                          label.alpha = fraction
                          
                      def trigger():
                          scripter.hide(label)
                          print('refresh')
                      
                      v.add_subview(Pulled(
                          reveal_func=reveal,
                          trigger_func=trigger,
                          frame=v.bounds,
                          flex='WH',
                          background_color='green'))
                      
                      v.present('fullscreen')
                      
                      Anxietier 1 Reply Last reply Reply Quote 1
                      • stephen
                        stephen @Anxietier last edited by stephen

                        !!! Removed by poster to not confuse future readers with incorrect Code Examples.. πŸ€“πŸ˜‰

                        Anxietier 1 Reply Last reply Reply Quote 0
                        • Anxietier
                          Anxietier @mikael last edited by

                          @mikael
                          thanks for help, i make it
                          but there's another problem showed up:
                          i make a main view, then i subclass zoomPanView and add to mainView , after that i add imageView as zoomPanView's subVIew, like what zoomPanDemo did, when i overwrite on_pan method and test it, data.began and data.changed can give me right value, but data.ended not, i dont know why

                          Anxietier 1 Reply Last reply Reply Quote 0
                          • Anxietier
                            Anxietier @stephen last edited by

                            @stephen thanks for help!
                            im would try to understand ur code, im not good in math though :(
                            btw, i tried mikael's code, and it works fine to me :P

                            1 Reply Last reply Reply Quote 0
                            • Anxietier
                              Anxietier @Anxietier last edited by

                              @Anxietier said:

                              @mikael
                              thanks for help, i make it
                              but there's another problem showed up:
                              i make a main view, then i subclass zoomPanView and add to mainView , after that i add imageView as zoomPanView's subVIew, like what zoomPanDemo did, when i overwrite on_pan method and test it, data.began and data.changed can give me right value, but data.ended not, i dont know why

                              one more thing, i overwrote on_pinch too, and i printed data.ended, and got right value, maybe two gesture's ended flag conflict ?

                              mikael Anxietier 2 Replies Last reply Reply Quote 0
                              • mikael
                                mikael @Anxietier last edited by

                                @Anxietier, thanks for catching this. Pan end event was not properly handled, fixed now in the version on the repo.

                                Anxietier 1 Reply Last reply Reply Quote 0
                                • Anxietier
                                  Anxietier @Anxietier last edited by

                                  @Anxietier said:

                                  @Anxietier said:

                                  @mikael
                                  thanks for help, i make it
                                  but there's another problem showed up:
                                  i make a main view, then i subclass zoomPanView and add to mainView , after that i add imageView as zoomPanView's subVIew, like what zoomPanDemo did, when i overwrite on_pan method and test it, data.began and data.changed can give me right value, but data.ended not, i dont know why

                                  one more thing, i overwrote on_pinch too, and i printed data.ended, and got right value, maybe two gesture's ended flag conflict ?

                                  i resolved this issue
                                  i subclass both view and GestureMixin as new ZoomPanView, then i overwrite touch_ended, so that when i subclass new ZoomPanView i can edit touch_ended,
                                  high encapsulation not always convenient XD

                                  1 Reply Last reply Reply Quote 0
                                  • Anxietier
                                    Anxietier @mikael last edited by

                                    @mikael said:

                                    @Anxietier, thanks for catching this. Pan end event was not properly handled, fixed now in the version on the repo.

                                    expecting for new version (πŸ‘ Ν‘β›β€―ΝœΚ– ͑❛)πŸ‘

                                    mikael 1 Reply Last reply Reply Quote 0
                                    • mikael
                                      mikael @Anxietier last edited by

                                      @Anxietier, is there a specific reason why you are using the Python version instead of the native iOS gestures? Just curious, because I no longer remember why I wrote pygestures. 😁 ... Probably just because I wanted to see if I could do it.

                                      Anxietier 1 Reply Last reply Reply Quote 1
                                      • Anxietier
                                        Anxietier @mikael last edited by

                                        @mikael
                                        well, im not good at math, i tried use touch_began\move\ended, and surely i can make simple function, but as it became complex, my brain be in chaos, XD

                                        mikael 1 Reply Last reply Reply Quote 0
                                        • mikael
                                          mikael @Anxietier last edited by

                                          @Anxietier, I meant choosing between gestures.py (wrapper around iOS native gestures) and pygestures.py (pure Python gestures built on top of the ui.View.touch_x method ”primitives”.

                                          Your answer leads me to guess you might not have been aware of the first option.

                                          Anxietier 1 Reply Last reply Reply Quote 0
                                          • Anxietier
                                            Anxietier @mikael last edited by

                                            @mikael oh, i did try gesture.py, got some problems, and you suggested me subclass ZoomPanView instead for my need, then i did and i find it's interesting, so ~~ :))

                                            @mikael said:

                                            @Anxietier, can you subclass ZoomPanView instead?

                                            If you run pygestures.py and swipe from the right, you get the demo picture that you can pan and zoom, and that seems to work ok.

                                            The code for it is at the end of the file.

                                            mikael stephen 2 Replies Last reply Reply Quote 0
                                            • First post
                                              Last post
                                            Powered by NodeBB Forums | Contributors