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    Pure Python gestures

    Pythonista
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    • mikael
      mikael @Anxietier last edited by

      @Anxietier, please see below for something you can adjust to your needs.

      I recommend and use scripter, because it makes the animations easy and includes the ease functions.

      import ui
      import scripter
      
      v = ui.View(background_color='black')
      
      class Pulled(ui.View):
          
          straight_pull = 100
          slowing_pull = 100
          
          def touch_began(self, t):
              self.start_y = ui.convert_point(t.location, from_view=self).y
              
          def touch_moved(self, t):
              delta_y = (
                  ui.convert_point(t.location, from_view=self).y - 
                  ui.convert_point(t.prev_location, from_view=self).y)
              if self.y < self.straight_pull:
                  self.y += delta_y
                  return
              if self.y < (self.straight_pull + self.slowing_pull):
                  diff = self.y-self.straight_pull
                  diff_fraction = diff/self.slowing_pull
                  effective = 1 - min(1, diff_fraction) ** 2
                  self.y += delta_y * effective
              
          def touch_ended(self, t):
              scripter.y(self, 0, ease_func=scripter.ease_out)
      
      v.add_subview(Pulled(
          frame=v.bounds,
          flex='WH',
          background_color='green'))
      
      v.present('fullscreen')
      
      Anxietier 1 Reply Last reply Reply Quote 0
      • Anxietier
        Anxietier @mikael last edited by

        @mikael
        thank you, when i ran ur code, it post me an error:
        scripter.y(self, 0, ease_func=scripter.ease_out)
        module 'scripter' has no attribute 'y'

        then i check scripter.py, i only found the vector_class has a method called y(...)
        im confused~

        Anxietier 1 Reply Last reply Reply Quote 0
        • Anxietier
          Anxietier @Anxietier last edited by

          @Anxietier @mikael
          oh, never mind, i restarted app, now its wording fine :D

          mikael 2 Replies Last reply Reply Quote 0
          • mikael
            mikael @Anxietier last edited by

            @Anxietier, and a version with a revealed label and a refresh trigger:

            import ui
            import scripter
            
            v = ui.View(background_color='black')
            
            class Pulled(ui.View):
                
                straight_pull = 30
                slowing_pull = 80
                
                def touch_began(self, t):
                    self.start_y = ui.convert_point(t.location, from_view=self).y
                    
                def touch_moved(self, t):
                    delta_y = (
                        ui.convert_point(t.location, from_view=self).y - 
                        ui.convert_point(t.prev_location, from_view=self).y)
                    if self.y < self.straight_pull:
                        self.y += delta_y
                        return
                    if self.y < (self.straight_pull + self.slowing_pull):
                        diff = self.y-self.straight_pull
                        diff_fraction = diff/self.slowing_pull
                        try:
                            self.reveal_func(diff_fraction)
                        except AttributeError: pass
                        effective = 1 - min(1, diff_fraction) ** 2
                        self.y += delta_y * effective
                        
                    
                def touch_ended(self, t):
                    scripter.y(self, 0, ease_func=scripter.ease_out)
                    try:
                        self.reveal_func(0)
                    except AttributeError: pass
                    if self.y > self.straight_pull:
                        self.trigger_func()
            
            label = ui.Label(text='Release to refresh',
                text_color='white',
                flex='LBR',
                alpha=0,
            )
            label.size_to_fit()
            label.center = v.bounds.center()
            label.y = 8
            v.add_subview(label)
            
            def reveal(fraction):
                label.alpha = fraction
                
            def trigger():
                scripter.hide(label)
                print('refresh')
            
            v.add_subview(Pulled(
                reveal_func=reveal,
                trigger_func=trigger,
                frame=v.bounds,
                flex='WH',
                background_color='green'))
            
            v.present('fullscreen')
            
            Anxietier 1 Reply Last reply Reply Quote 0
            • mikael
              mikael @Anxietier last edited by

              @Anxietier, oh, you can throw away the touch_began method, it’s from an earlier version.

              Anxietier 1 Reply Last reply Reply Quote 0
              • Anxietier
                Anxietier @mikael last edited by

                @mikael thank you
                and if i want to bind it with gestures, what should i do
                i mean is there any conflict between gestures and touch
                what i want to make is, i can use twin fingers to zoom and move picture(imageview or subclass zoompanview, later is better i guess), and when i move picture, move space and scale would be limited, as i leave my fingers, picture's edge should be forced move to superview's edge

                1 Reply Last reply Reply Quote 0
                • Anxietier
                  Anxietier @mikael last edited by

                  @mikael ah, dont bother
                  i didnt read doc carefully(perhaps wrong word :P), now i can bind them together, thanks for ur help, ur codes are really amazing and helpful :D

                  mikael stephen 2 Replies Last reply Reply Quote 0
                  • mikael
                    mikael @Anxietier last edited by

                    @Anxietier, little optimization of the ”feel” and code simplification.

                    import ui
                    import scripter
                    
                    v = ui.View(background_color='black')
                    
                    class Pulled(ui.View):
                        
                        trigger_distance = 30
                        pull_distance = 80
                        
                        def touch_moved(self, t):
                            delta_y = (
                                ui.convert_point(t.location, from_view=self).y - 
                                ui.convert_point(t.prev_location, from_view=self).y)
                            diff_fraction = self.y/self.pull_distance
                            try:
                                self.reveal_func(diff_fraction)
                            except AttributeError: pass
                            self.y += delta_y * (1 - min(0.9, diff_fraction) ** 2)
                            self.y = max(0, self.y)
                            
                        def touch_ended(self, t):
                            scripter.y(self, 0, ease_func=scripter.ease_out)
                            try:
                                self.reveal_func(0)
                            except AttributeError: pass
                            if self.y > self.trigger_distance:
                                self.trigger_func()
                    
                    label = ui.Label(text='Release to refresh',
                        text_color='white',
                        flex='LBR',
                        alpha=0,
                    )
                    label.size_to_fit()
                    label.center = v.bounds.center()
                    label.y = 8
                    v.add_subview(label)
                    
                    def reveal(fraction):
                        label.alpha = fraction
                        
                    def trigger():
                        scripter.hide(label)
                        print('refresh')
                    
                    v.add_subview(Pulled(
                        reveal_func=reveal,
                        trigger_func=trigger,
                        frame=v.bounds,
                        flex='WH',
                        background_color='green'))
                    
                    v.present('fullscreen')
                    
                    Anxietier 1 Reply Last reply Reply Quote 1
                    • stephen
                      stephen @Anxietier last edited by stephen

                      !!! Removed by poster to not confuse future readers with incorrect Code Examples.. πŸ€“πŸ˜‰

                      Anxietier 1 Reply Last reply Reply Quote 0
                      • Anxietier
                        Anxietier @mikael last edited by

                        @mikael
                        thanks for help, i make it
                        but there's another problem showed up:
                        i make a main view, then i subclass zoomPanView and add to mainView , after that i add imageView as zoomPanView's subVIew, like what zoomPanDemo did, when i overwrite on_pan method and test it, data.began and data.changed can give me right value, but data.ended not, i dont know why

                        Anxietier 1 Reply Last reply Reply Quote 0
                        • Anxietier
                          Anxietier @stephen last edited by

                          @stephen thanks for help!
                          im would try to understand ur code, im not good in math though :(
                          btw, i tried mikael's code, and it works fine to me :P

                          1 Reply Last reply Reply Quote 0
                          • Anxietier
                            Anxietier @Anxietier last edited by

                            @Anxietier said:

                            @mikael
                            thanks for help, i make it
                            but there's another problem showed up:
                            i make a main view, then i subclass zoomPanView and add to mainView , after that i add imageView as zoomPanView's subVIew, like what zoomPanDemo did, when i overwrite on_pan method and test it, data.began and data.changed can give me right value, but data.ended not, i dont know why

                            one more thing, i overwrote on_pinch too, and i printed data.ended, and got right value, maybe two gesture's ended flag conflict ?

                            mikael Anxietier 2 Replies Last reply Reply Quote 0
                            • mikael
                              mikael @Anxietier last edited by

                              @Anxietier, thanks for catching this. Pan end event was not properly handled, fixed now in the version on the repo.

                              Anxietier 1 Reply Last reply Reply Quote 0
                              • Anxietier
                                Anxietier @Anxietier last edited by

                                @Anxietier said:

                                @Anxietier said:

                                @mikael
                                thanks for help, i make it
                                but there's another problem showed up:
                                i make a main view, then i subclass zoomPanView and add to mainView , after that i add imageView as zoomPanView's subVIew, like what zoomPanDemo did, when i overwrite on_pan method and test it, data.began and data.changed can give me right value, but data.ended not, i dont know why

                                one more thing, i overwrote on_pinch too, and i printed data.ended, and got right value, maybe two gesture's ended flag conflict ?

                                i resolved this issue
                                i subclass both view and GestureMixin as new ZoomPanView, then i overwrite touch_ended, so that when i subclass new ZoomPanView i can edit touch_ended,
                                high encapsulation not always convenient XD

                                1 Reply Last reply Reply Quote 0
                                • Anxietier
                                  Anxietier @mikael last edited by

                                  @mikael said:

                                  @Anxietier, thanks for catching this. Pan end event was not properly handled, fixed now in the version on the repo.

                                  expecting for new version (πŸ‘ Ν‘β›β€―ΝœΚ– ͑❛)πŸ‘

                                  mikael 1 Reply Last reply Reply Quote 0
                                  • mikael
                                    mikael @Anxietier last edited by

                                    @Anxietier, is there a specific reason why you are using the Python version instead of the native iOS gestures? Just curious, because I no longer remember why I wrote pygestures. 😁 ... Probably just because I wanted to see if I could do it.

                                    Anxietier 1 Reply Last reply Reply Quote 1
                                    • Anxietier
                                      Anxietier @mikael last edited by

                                      @mikael
                                      well, im not good at math, i tried use touch_began\move\ended, and surely i can make simple function, but as it became complex, my brain be in chaos, XD

                                      mikael 1 Reply Last reply Reply Quote 0
                                      • mikael
                                        mikael @Anxietier last edited by

                                        @Anxietier, I meant choosing between gestures.py (wrapper around iOS native gestures) and pygestures.py (pure Python gestures built on top of the ui.View.touch_x method ”primitives”.

                                        Your answer leads me to guess you might not have been aware of the first option.

                                        Anxietier 1 Reply Last reply Reply Quote 0
                                        • Anxietier
                                          Anxietier @mikael last edited by

                                          @mikael oh, i did try gesture.py, got some problems, and you suggested me subclass ZoomPanView instead for my need, then i did and i find it's interesting, so ~~ :))

                                          @mikael said:

                                          @Anxietier, can you subclass ZoomPanView instead?

                                          If you run pygestures.py and swipe from the right, you get the demo picture that you can pan and zoom, and that seems to work ok.

                                          The code for it is at the end of the file.

                                          mikael stephen 2 Replies Last reply Reply Quote 0
                                          • mikael
                                            mikael @Anxietier last edited by

                                            @Anxietier, oh, and I thought you were already using the python version, given the title of this discussion thread... πŸ˜„

                                            Anxietier 1 Reply Last reply Reply Quote 1
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