Scene problem when called with LANDSCAPE
I have a program that calls Scene with the LANDSCAPE parameter.
Strangely self.bounds returns (on my iPad) 0,0,1024,748 and not 0,0,1024,768 !
If I call Scene without an orientation parameter, the height is correctly 768.
Even when self.bounds is 748, I am still able to draw up to 768!
Is this a bug? If so, is there a workaround?
I believe that the remaining 20 pixels is supposed to be the status bar.
The missing 20 pixels are probably taken up by the top status bar with the clock, battery status, etc. It makes sense that you can still draw there, as it is transparent to allow apps to better use it in their design. Pythonista doesn't seem to provide a way to hide the status bar as far as I can tell, but you can launch the scene in portrait mode to make the status bar appear at one of the short screen sides. You can then also use the trick from the Piano example script, simply launch the scene in portrait mode, but draw everything rotated by 90 degrees, so it looks like it were landscape (but with the status bar at the side instead of the top of the screen).
@ccc LOL, I didn't remember that XD