New button addition.
-
I want to add a new button.
All Text Reading Buttons.
Then, from the beginning of the text, it is the button to read the position of the cursor.
Is it possible?import keyboard import ui from objc_util import * import clipboard import speech import sys import time import threading class MyView(ui.View): def __init__(self, *args, **kwargs): super().__init__(self, *args, **kwargs) self.background_color = 'lightgray' # bounds not yet known in init, let some delay ui.delay(self.dimensions,0.1) def dimensions(self): w,h = self.bounds.size h_icons = 40 dd = 2 d = (h-4*dd-h_icons)/3 x0 = (w -3*d - 2*dd)/2 x = x0 - d/2 y = h_icons + dd b_top = ui.Button() b_top.frame = (x,y,d,d) b_top.corner_radius = d/4 b_top.title = '文頭' # begin of sentence b_top.background_color = 'white' b_top.border_width = 1 def b_top_action(sender): t = keyboard.get_input_context() # current line l = len(t[0]) keyboard.move_cursor(-l) b_top.action = b_top_action self.add_subview(b_top) x = x0 + 1 * (d + dd) y = h_icons + dd b_up = ui.Button() b_up.frame = (x,y,d,d) b_up.corner_radius = d/4 b_up.title = '⬆️' b_up.background_color = 'white' b_up.border_width = 1 def b_up_action(sender): t = keyboard.get_input_context() # current line l0 = len(t[0]) l1 = len(t[1]) keyboard.move_cursor(-l0) keyboard.move_cursor(-1) # end of previous line t = keyboard.get_input_context() # previous line l2 = len(t[0]) l3 = len(t[1]) #sender.title = str(l0)+' '+str(l1)+' '+str(l2)+' '+str(l3) if l2 >= l0: keyboard.move_cursor(-(l2-l0)) else: pass # line is shorter than l0, thus stay at end b_up.action = b_up_action self.add_subview(b_up) x = x0 y = h_icons + dd + 1 * (d + dd) b_left = ui.Button() b_left.frame = (x,y,d,d) b_left.corner_radius = d/4 b_left.title = '⬅️' b_left.background_color = 'white' b_left.border_width = 1 def b_left_action(sender): keyboard.move_cursor(-1) b_left.action = b_left_action self.add_subview(b_left) x = x0 + 1 * (d + dd) y = h_icons + dd + 1 * (d + dd) b_bottom = ui.Button() b_bottom.frame = (x,y,d,d) b_bottom.corner_radius = d/4 b_bottom.title = '文末' # end of sentence b_bottom.background_color = 'white' b_bottom.border_width = 1 def b_bottom_action(sender): t = keyboard.get_input_context() # current line l = len(t[1]) keyboard.move_cursor(+l) move = my_thread(1) move.start() b_bottom.action = b_bottom_action self.add_subview(b_bottom) x = x0 + 2 * (d + dd) y = h_icons + dd + 1 * (d + dd) b_right = ui.Button() b_right.frame = (x,y,d,d) b_right.corner_radius = d/4 b_right.title = '➡️' b_right.background_color = 'white' b_right.border_width = 1 def b_right_action(sender): keyboard.move_cursor(+1) b_right.action = b_right_action self.add_subview(b_right) x = x0 - d/2 y = h_icons + dd + 2 * (d + dd) b_copy = ui.Button() b_copy.frame = (x,y,d,d) b_copy.corner_radius = d/4 if keyboard.has_full_access(): b_copy.title = 'copy' else: b_copy.title = 'no full' b_copy.background_color = 'white' b_copy.border_width = 1 def b_copy_action(sender): t = keyboard.get_selected_text() clipboard.set(t) b_copy.action = b_copy_action self.add_subview(b_copy) x = x0 + 1 * (d + dd) y = h_icons + dd + 2 * (d + dd) b_down = ui.Button() b_down.frame = (x,y,d,d) b_down.corner_radius = d/4 b_down.title = '⬇️' b_down.background_color = 'white' b_down.border_width = 1 def b_down_action(sender): t = keyboard.get_input_context() # current line l0 = len(t[0]) l1 = len(t[1]) keyboard.move_cursor(l1) keyboard.move_cursor(1) # begin of next line t = keyboard.get_input_context() # next line l2 = len(t[0]) l3 = len(t[1]) if (l2+l3) >= l0: keyboard.move_cursor(l0) else: pass #keyboard.move_cursor(2)#l0-l2) b_down.action = b_down_action self.add_subview(b_down) x = x0 + 2 * (d + dd) + dd + d/2 y = h_icons + dd + 2 * (d + dd) b_delete = ui.Button() b_delete.frame = (x,y,d,d) b_delete.corner_radius = d/4 b_delete.title = '左削除' # delete b_delete.background_color = 'white' b_delete.border_width = 1 def b_delete_action(sender): keyboard.backspace(times=1) b_delete.action = b_delete_action self.add_subview(b_delete) d = 32 dd = 4 w_buttons = 0 #create normal keys emojis = '😊😜😱💦☔️(笑)☀️☁️☃️❄️🍙🍔🚗🌈⭐️😀😃😄😁😆😅😂🤣☺️😊😇🙂🙃😉😌😍🥰😘😗😙😚😋😛😝😜🤪🤨🧐🤓😎🤩🥳😏😒😞😔😟😕🙁☹️😣😖😫😩🥺😢😭😤😠😡🤬🤯😳🥵🥶😨😰😥😓🤗🤔🤭🤫🤥😶😐😑😬😦😧😮😲😴' n_emojis_in_set = 10 n_sets = 1 + int((len(emojis)-1)/n_emojis_in_set) self.vv_array = [] for i_set in range(0,n_sets): l = int(len(emojis)/n_sets) i = i_set * l set_emojis = emojis[i:i+l] + '⏩' w, h = ui.get_screen_size() vv = ui.View(name='set'+str(i_set)) vv.background_color = 'lightgray' h = 0 x = dd y = dd for button_title in set_emojis: b = ui.Button(title=button_title) if button_title == '⏩': b_action = self.nextSet b.i_set = i_set b.n_sets = n_sets b.name = 'nextSet' else: b_action = self.typeChar b.action=b_action b.frame = (x,y,d,d) b.font = ('.SFUIText', d) if (y+d+dd) > h: h = y + d + dd vv.add_subview(b) x = x + d + dd if (x+d+dd) > w: x = dd y = y + d + dd vv.frame = (w_buttons,0,w-w_buttons,h) self.vv_array.append(vv) self.add_subview(vv) i_set = 0 self.nextSet(self.vv_array[n_sets-1]['nextSet']) # display 1st set def typeChar(self,sender): keyboard.insert_text(sender.title) def nextSet(self,sender): i_set = sender.i_set + 1 if i_set == sender.n_sets: i_set = 0 #attach our accessory to the textfield, and textview ww = self.vv_array[i_set] ww.bring_to_front() def main(): if not keyboard.is_keyboard(): return v = MyView() keyboard.set_view(v, 'expanded') if __name__ == '__main__': main() ```
-
I don't speak anything.
-
@shinya.ta I remember that in the past you met the same problem with the iPhone of your wife.
Could you change in the script, two times,speech.say(t[1],'jp-JP') #speech.say(t[1],'en-EN')
by
#speech.say(t[1],'jp-JP') speech.say(t[1],'en-EN')
And test it, it should say the text in English, if you type English words, of course
For me, it is okAnd put the cursor in the middle of a line
-
I won't talk even if I change it.
-
@shinya.ta It seems that you have one more time some problem with the speech module...
-
@shinya.ta remember in this topic
-
Is there a way to check it?
-
@shinya.ta said:
check
You select a word or sentence and you do a long press, you will have a pop up menu with
speak and spell, like here in French énoncer and épeler.
Tap one and you should hear the text
-
There is no speech item.
-
last edited by
-
I don't know the setting.
-
@shinya.ta iOS settings: accessibility, what I see in French, but I suppose same rows
-
It's done.
But the Pythonista button doesn't work.
-
@shinya.ta sure your volume is set 🙄
-
What is volume?
Where is it?
-
@shinya.ta in control center, with a speaker as symbol
Volume = sound intensity
-
@shinya.ta does this script say something? For me, only English works
import speech speech.say('hello','en-En') speech.say('こんにちは','jp-Jp')
-
I read it.
But what should I do with the button of the application?
-
@shinya.ta when you try the keyboard app, is there a text after your cursor?
-
I have text, but the button doesn't say anything.
-
@shinya.ta in the little script of three lines, do you hear the text in English AND in Japanese?