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0942v8653
Here are some of those apps: https://github.com/Pythonista-Tools/Pythonista-Tools/blob/master/Pythonista Apps in the Apple AppStore.md
Pythonista-based apps are already more native than bottled-up web apps that run WebKit inside (of which there are many), so there's no real reason to worry about it being "acceptable".
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0942v8653
At risk of derailing the thread…
I think each app has its strong suits—Codea looks good for making games and simulations, but Pythonista is definitely better for scripting and interoperability, has an easily accessible filesystem, and most importantly runs on iPhone.
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0942v8653
Unfortunately it's a bit more complicated than that. You'll need a $99/year Apple Developer license in order to submit apps or even test them on a device. More details are at https://developer.apple.com; if you sign up, you can download omz's Xcode template and copy your scripts over.
The more popular option for sharing scripts is putting them on Github (https://github.com). The downsides to this are that they're harder to install and you need Pythonista to do it.
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0942v8653
I'd also love to able to use a custom TTF/installed font in Editorial and Pythonista. FontInstaller.py is awesome, it's a shame I can't use it in my favorite apps.
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0942v8653
dglessus: When I tried that (with the Mikey Shorts series), it bugged out and said "This item is not available in the US store."
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0942v8653
Pygame isn't supported in Pythonista, right now anyway. It probably wouldn't be too difficult to write a wrapper of it using the scene module, but most Pygame games rely on mouse and keyboard, so it wouldn't be to much more work to make it use the scene module if you're already rewriting it for touch.
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0942v8653
You could also do
reload(__import__('x')) from x import y
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0942v8653
Your url needs to start with
http://
orsafari-http://
to get it to open.You may also want to close the view first if you're using
http://
(the built-in web browser).