Look at the stopwatch1.py and stopwatch1.pyui example in the following GitHub repository. May be this is what you are looking for.
See lorem_generator.py in https://github.com/encela95dus/ios_pythonista_examples. It is based omz's example code in editorial Also look at basic_ui_elements.py.
https://github.com/encela95dus/ios_pythonista_examples contains some scene examples including the game pong
(look at the scene section of the readme ).
animation examples in examples directory
games examples in examples directory
scene_viewexample.py - scene embedded in a view
digital_watch.py, stop_watch.py - more examples on update
animations from forum
planet motion https://forum.omz-software.com/topic/3754/show-all-scene-child-nodes
pendulum motion https://forum.omz-software.com/topic/3312/labelsprite-rotate_by-problem
games from forum
word game https://forum.omz-software.com/topic/4790/boggle-app-need-help-changing-labels-3x-in-a-function/9
shader_example1.py - basic example to run shaders
template_shadertoy.py - template to run shadertoy examples
https://www.shadertoy.com/ contains a large collection of shader examples
an introductory online book on shaders to learn shaders
https://github.com/encela95dus/ios_pythonista_examples contains some scene examples (look at the scene section of the readme ).
Do you need something like this? It uses dialog but table example would be similar to that.
import dialogs def multiple_selection_list_dialog(lst): form_list_of_dicts =  for item in lst: form_list_of_dicts.append(dict(type = 'check', title = item, key = item, value = False)) result = dialogs.form_dialog(title = 'Multiple Selection List', fields=form_list_of_dicts) return [i for i in result if result[i]] if result else None if __name__ == '__main__': lst = ['a'+str(i) for i in range(5)] print(multiple_selection_list_dialog(lst))
The following url has few examples and hope it helps.
table_example1,2,3,4 - tableview examples
file navigation https://github.com/dgelessus/filenav/blob/master/litenav.py
fill rows based on the characters that are entered on textfield
Using property to update variable in CustomView. (Position in GUI and equivalent value)
Property is useful when you have needs like validation, caching etc. and it is not much useful for simple cases. Hence I feel it is better to use standard methodology even if it is a bit cumbersome. See this for some good real life examples. https://stackoverflow.com/questions/6304040/real-world-example-about-how-to-use-property-feature-in-python
You could also use dialogs.
def touch_began(self, touch): if touch.location > (ui.get_screen_size()-50): global MESSAGE MESSAGE = dialogs.text_dialog('enter text', text='') self.letter_index = 0 return if self.instructions: self.instructions.run_action(Action.fade_to(0, 1)) self.instructions = None self.prev_touch = touch.location