• ExParrot101

    Hi— anybody else get that script timeout message? Is it behind a "syntax error" preventing execution of valid lines of code (like x=1)? This was a new text file, db.py.

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  • ExParrot101

    Thanks, ccc and omz! Traction at last. Voom!

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  • ExParrot101

    Thanks! That got the image into the media browser with a name, right? I see an'_' prepended: _tileSet. What do I need to import to make that name visible? (Neither tileSet.show() nor _tileSet.show() works.)

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  • ExParrot101

    Also—Since I don't want to depend on the image to be in my Photos, the idea of a project sandbox or a persistent assets folder seems preferable. Or as a kludge, encoding the image as a string within a source file... Can you tell I'm new here?

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  • ExParrot101

    Could that [+] be iPad-specific? On my device (iPhone 5), the editor's title bar has only (L to R): Keyboard minimizer/library browse icon; Search (lens); Title (w/dropdown class & method picker); Help ('?'); Run/stop icon. (I want to use regions of my png as tile images for a game.)

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  • ExParrot101

    Hi—This is possibly the greatest app ever. I'm trying to use a png image (created elsewhere and placed in my Camera Roll) as a fixed asset. I don't find a [+] button in the editor title bar, per option 1.
    In general, I'm not sure how to access the file system on my iPhone. (As a former dabbler iOS Developer, I expect each project to have a sandbox...?)
    Thanks!

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