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tachijuan
excellent. Thanks everyone. Was looking for screen lock and not sleep. And was looking through the UI module and not the console module. This works perfectly.
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tachijuan
Folks,
I have a script that I wrote to keep track of a pool game my buddies and I play. It uses the ui module to build a simple GUI with a list of players and keeps track of the score by touches on the names of the players. Sometimes a player's turn in this game can last a while and the screen locks. Is there any way to temporarily disable the phone's screen lock function?
Thanks...
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tachijuan
Hey Folks,
I'm trying to write a simple score keeper for a pool (billiards) game that my friends and I play. I have the basic mechanics down with the default tableviewcells, but I'd like to make the result a bit prettier by using a custom tableviewcell. I've looked around github and the forums, but I can't find any examples of how to do this. Does anyone have a simple example I can copy from? I'd like to have a cell that has two text labels and an image view all in a single row.
Any help or pointers would be very helpful.
Thanks,
Juan
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tachijuan
Cool. That is brute force. Is there no way to give the subview a "name" property so that I can do something like:
cell = ui.TableViewCell() tl = ui.TextLabel() tl.name = "hits" cell.add_subview(tl) cell['hits'] = "2"
Or something like that? The docs seem to say that you can but for some reason it's not working for me.
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tachijuan
OK - I was able to make it work by creating a subview and adding the text/image before I added it to the tableviewcell. Still not sure how I would change it after the fact. I tried using the "name" property as the way to refer to the subview. How do I refer to the subviews after I've added them to the tableviewcell?
Sorry for the rookie questions, but I'm still wrapping my head around this one.
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tachijuan
I think that will do it. Have a long flight tomorrow so I can play with this. Thanks for the help fellas.
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tachijuan
Thanks for the pointer.
I saw something similar, but this isn't a custom tableviewcell from what I gather. This is just a way to specify the cell type based on pre-defined cell types (subtitles, etc.). I'd like to have a custom tableviewcell class with the three views (two text labels, and one image view). Then during the tableview_cell_for_row method I would instantiate a copy of my own class instead of ui.TableViewCell().