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    This is the community forum for my apps Pythonista and Editorial.

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    Cover Flow view

    Pythonista
    1.6 custom-view mac scene
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    • JonB
      JonB last edited by

      Yes you correct re screen width... my point is if you want this to scale for a different screen width, like say 768 in portrait, you would divide by 1024, and multiply by screen width. in retrospect, you could just scale the final numbers.

      when i plotted width vs index, and noticed it looked a lot like an exponential decay about the center.. That gives an exp(-abs(i-N/2)) form. The leading factor is the width of the central frame. To get the width at the end, i played with the factor and exponent inside the exponential. Then, i experimented with scaling for more frames, keeping the center width and end width the same. I thought you would still want a big difference betwenn center and next frames, so i played with the exponent.

      Likewise, i plotted xc vs w, and saw a similar exponential factor, and again some trial and error. Y vs w appeared very linear, so i just fit a line.

      1 Reply Last reply Reply Quote 1
      • Webmaster4o
        Webmaster4o last edited by

        Spent today working on image2ASCII, will get to this tomorrow.

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        • Webmaster4o
          Webmaster4o last edited by

          I get the feeling I'm using your code wrong. What am I doing that isn't as intended? some of your sentences don't make a lot of sense to me:

          the relationship between center and width from the original

          I've implemented your code as follows:

          #Make frames for all views
          N = 9
          frames = []
          for i in range(N):
          	#Thanks to @JonB for this code.
          	w=370*exp(-2.4*(abs((i-N/2.0-0.5)/N)**(1.38/N**0.25)))
          	xc=512+copysign(470.*log(w/370.),i-N/2)
          	yc= (192-w)
          	frames.append((xc+.5*w, yc+.5*w, w, w))
          

          Looks pretty good for the first half, the rest are messed up. I feel stupid, but if you could please correct my mistakes that'd be wonderful. (>ლ)

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          • JonB
            JonB last edited by

            Sorry, I think I made an off-by-one error in the width equation. The i-N/2.0-0.5 should be i-N/2.0+0.5.

            Also, I think you want frames.append((xc-0.5*w, yc-0.5*w,w,w)) instead of +0.5 in both places

            1 Reply Last reply Reply Quote 1
            • Webmaster4o
              Webmaster4o last edited by

              Thanks! It actually needed to be (xc-0.5*w, yc+0.5*w, w, w) in order for it to work correctly.

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              • JonB
                JonB last edited by

                by the way, one of the nice things re: the equation is that you can use touch_moved to create continuous motion along the curve. Basically you would associate each image with a index variable, touch_moved generates a fractional index offset added to each one, say, the x part of the motion divided by the center diff, and wrapping around negative values. still use a zero time animatin to sync up the motion. Then touch_ended would round to the nearest index, and do a slower animation to snap everybody in place. You could also use the "velocity" of the last swipe to over scan.

                1 Reply Last reply Reply Quote 1
                • Webmaster4o
                  Webmaster4o last edited by Webmaster4o

                  New code, supports different screen sizes, and auto-resizes with device rotation. Also supports arbitrary numbers of images. It will display your images whether you have 1 image or 100. Now running it will also pick random images from the included images to present.

                  # coding: utf-8
                  import ui
                  from PIL import Image
                  from io import BytesIO
                  from time import sleep
                  from math import exp, log, copysign, ceil
                  
                  BGCOLOR = '#0F0F0F'
                  
                  def pil_to_ui(img):
                  	b = BytesIO()
                  	img.save(b, "PNG")
                  	data = b.getvalue()
                  	b.close()
                  	return ui.Image.from_data(data)
                  
                  				
                  class CoverFlow(ui.View):
                  	def __init__(self, images):
                  		self.images = [pil_to_ui(image) for image in images]
                  		if len(self.images) < 9:
                  			self.images *= int(ceil(9./len(self.images)))
                  		self.frame = (0, 0, 1024, 768)
                  		self.oldframe = (0, 0, 1024)
                  		self.background_color = BGCOLOR
                  		#Make frames for all views
                  		N = 9
                  		frames = []
                  		#Create frames
                  		for i in xrange(N):
                  			#Thanks to @JonB for this code.
                  			w=370/1024.*self.width*exp(-2.4*(abs((i-N/2.0+0.5)/N)**(1.38/N**0.25)))
                  			xc=512/1024.*self.width+copysign(470.0/1024*self.width*log(w/(370.0/1024*self.width)),i-N/2)
                  			yc= (192/1024.*self.width-w)
                  			frames.append((xc-0.5*w, yc+0.5*w, w, w))
                  		
                  		#Create subviews for the minimum of 9 images
                  		for index, frame in enumerate(frames):
                  			iv = ui.ImageView(frame=frame)
                  			iv.image = self.images[index]
                  			iv.prev_frame = iv.frame
                  			self.add_subview(iv)
                  			if index > 4:
                  				iv.send_to_back()
                  				
                  		#Handle any additional images that are provided
                  		for i in self.images[9:]:
                  			iv9 = ui.ImageView(frame=frames[-1])
                  			iv9.image = i
                  			iv9.prev_frame = iv9.frame
                  			self.add_subview(iv9)
                  			iv9.send_to_back()
                  	
                  	def layout(self):
                  		if self.frame != self.oldframe:
                  			N = 9
                  			frames = []
                  			#Create frames
                  			for i in range(N):
                  				#Thanks to @JonB for this code.
                  				w=370/1024.*self.width*exp(-2.4*(abs((i-N/2.0+0.5)/N)**(1.38/N**0.25)))
                  				xc=512/1024.*self.width+copysign(470.0/1024*self.width*log(w/(370.0/1024*self.width)),i-N/2)
                  				yc= (192/1024.*self.width-w)
                  				frames.append((xc-0.5*w, yc+0.5*w, w, w))
                  			
                  			for sv in self.subviews:
                  				self.remove_subview(sv)
                  			#Create subviews for the minimum of 9 images
                  			for index, frame in enumerate(frames):
                  				iv = ui.ImageView(frame=frame)
                  				iv.image = self.images[index]
                  				iv.prev_frame = iv.frame
                  				self.add_subview(iv)
                  				if index > 4:
                  					iv.send_to_back()
                  					
                  			#Handle any additional images that are provided
                  			for i in self.images[9:]:
                  				iv9 = ui.ImageView(frame=frames[-1])
                  				iv9.image = i
                  				iv9.prev_frame = iv9.frame
                  				self.add_subview(iv9)
                  				iv9.send_to_back()
                  			self.oldframe = self.frame
                  		
                  	def anim(self):
                  		#Change frames
                  		len_subviews = len(self.subviews)
                  		for i, sub in enumerate(self.subviews):
                  			next = self.subviews[(i + (1 if self.touch_direction else -1)) % len_subviews]
                  			sub.frame = next.prev_frame
                  		for sub in self.subviews:
                  			sub.prev_frame = sub.frame
                  		
                  		#Resort self.images
                  		if self.touch_direction:
                  			self.images = [self.images[-1]]+self.images
                  			self.images.pop(-1)
                  		else:
                  			self.images = self.images + [self.images[0]]
                  			self.images.pop(0)
                  		#Reorder layers based on the fact that biggest images are in front
                  		#Bring smallest images to front first
                  		for s in sorted(self.subviews, key=lambda x: x.frame[3]): s.bring_to_front()
                  
                  	def touch_began(self, touch):
                  		self.touch_direction = None
                  
                  	def touch_moved(self, touch):
                  		if touch.location != touch.prev_location:
                  			self.touch_direction = int(touch.location.x > touch.prev_location.x)
                  		else:
                  			pass
                  
                  	def touch_ended(self, touch):
                  		if self.touch_direction != None:
                  			ui.animate(self.anim, duration=0.25)
                  
                  if __name__ == '__main__':
                  	#Pick random images from default textures
                  	import os, random
                  	app_path = os.path.abspath(os.path.join(os.__file__, '../../../..'))
                  	os.chdir(app_path + '/Textures')
                  	imagenames = os.listdir(os.curdir)
                  	validnames = []
                  	for x in imagenames:
                  		if not (x.startswith('ionicons') or x.startswith('Typicons')):
                  			validnames.append(x)
                  	
                  	images = [Image.open(random.choice(validnames)) for x in xrange(15)]
                  	view = ui.View(background_color=BGCOLOR)
                  	cf = CoverFlow(images)
                  	view.add_subview(cf)
                  	cf.present(hide_title_bar=1)
                  

                  layout literally removes all the subviews and recreates them, because I couldn't figure out how to adjust the frames easily, but the layout method takes under a hundredth of a second to perform so I don't think it's a problem.

                  Phuket2 1 Reply Last reply Reply Quote 2
                  • Webmaster4o
                    Webmaster4o last edited by

                    Realized I can cut out most of __init__, gist is here. I think I'm done with it, now. I'd like to maybe get rid of the objects animating sliding behind, I'll edit the gist for that.

                    1 Reply Last reply Reply Quote 1
                    • techteej
                      techteej last edited by

                      @Webmaster4o I would recommend making it a repo instead- as you can accept pull requests and make it easier to collaborate and build on.

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                      • Webmaster4o
                        Webmaster4o last edited by

                        Sure. I've also just realized that the only thing (I think) preventing it from being 1.5-compatible is the assigning of arbitrary attributes to views (sv.prev_frame). I should be able to eliminate this easily, then it'll work on non-beta devices.

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                        • Webmaster4o
                          Webmaster4o last edited by

                          Having trouble setting alpha to 0 for the frame passing behind. I tried to set the frames alpha before and after animating, but this doesn't work because code after ui.animate is executed before the animation has finished. My code was this, but it's sloppy and doesn't work:
                          def animate(self):
                          len_subviews = len(self.subviews)

                          	for i, sub in enumerate(self.subviews):
                          		next = self.subviews[(i + (1 if self.touch_direction else -1)) % len_subviews]
                          		if next.prev_frame[0] < sub.prev_frame[0]:
                          			resetter = sub
                          			sub.alpha = 0
                          	
                          	def anim():
                          		#Change frames
                          		for i, sub in enumerate(self.subviews):
                          			next = self.subviews[(i + (1 if self.touch_direction else -1)) % len_subviews]
                          			sub.frame = next.prev_frame
                          
                          	#Animate
                          	ui.animate(anim, 0.25)
                          	resetter.alpha = 1
                          	#Re-sort self.images
                          	if self.touch_direction:
                          		self.images = [self.images[-1]]+self.images
                          		self.images.pop(-1)
                          	else:
                          		self.images = self.images + [self.images[0]]
                          		self.images.pop(0)
                          	
                          	#Reorder layers based on the fact that biggest images are in front,
                          	#Bring smallest images to front first
                          	for s in sorted(self.subviews, key=lambda x: x.frame[3]): s.bring_to_front()
                          	
                          	#Reassign prev_frame
                          	for sub in self.subviews:
                          		sub.prev_frame = sub.frame
                          
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                          • Phuket2
                            Phuket2 @Webmaster4o last edited by

                            @Webmaster4o, I don't have much time to look at the forum at the moment. Many friends in town now. But your CoverFlow class is a great improvement.

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                            • Webmaster4o
                              Webmaster4o last edited by Webmaster4o

                              Gist updated with backwards compatibility to 1.5, successful on my iPhone running ios7 and 1.5. I probably will end up making it a repo soon.

                              1 Reply Last reply Reply Quote 1
                              • TutorialDoctor
                                TutorialDoctor last edited by

                                Nice work! Coming along nicely. I am wondering if this could browse IOS photos? What would you use it for?

                                Phuket2 1 Reply Last reply Reply Quote 0
                                • Webmaster4o
                                  Webmaster4o last edited by

                                  Browsing iOS photos is a good idea.

                                  1 Reply Last reply Reply Quote 0
                                  • Phuket2
                                    Phuket2 @TutorialDoctor last edited by

                                    @TutorialDoctor, you ask what it could be used for. I think is just nice ui control, same as a slider. I think a nice step fwd would be to be able to provide a ui.view. Then not just images anymore. Also the cover controller doesn't care, just providing a series of frames with all the correct math and animations and touch events.

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