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    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    For the fun, a Photos cube

    Pythonista
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    • abcabc
      abcabc last edited by

      Nice. The following two lines could be added after cubenode definition if someone wants to animate the cube. (Also need to include SCNAction in the list defined after load_framework)

      rotate_action = SCNAction.repeatActionForever_(SCNAction.rotateByX_y_z_duration_(0, math.pi*2, math.pi*2, 10))
      cube_node.runAction_(rotate_action)
      
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      • cvp
        cvp last edited by cvp

        Thanks

        I still try to define a shape like a tetrahedron (4 triangular faces) using SCNGeometrySource but I've problems with array of vertices.
        I try to convert this code in Pythonista, I'm sure @JonB could do it in two minutes and I'm fighting against errors for hours.
        My dream is to be able, one day in a very far future, to help JonB in something šŸ™„

        SCNVector3 verts[] = { SCNVector3Make(0, 0, 0), SCNVector3Make(1, 0, 0), SCNVector3Make(0, 1, 0) };
        SCNGeometrySource *src = [SCNGeometrySource geometrySourceWithVertices:verts count:3];
        int indexes[] = { 0, 1, 2 };
        NSData *datIndexes = [NSData dataWithBytes:indexes length:sizeof(indexes)];
        SCNGeometryElement *ele = [SCNGeometryElement geometryElementWithData:datIndexes primitiveType:SCNGeometryPrimitiveTypeTriangles primitiveCount:1 bytesPerIndex:sizeof(int)];
        SCNGeometry *geo = [SCNGeometry geometryWithSources:@[src] elements:@[ele]];
        
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        • scj643
          scj643 last edited by

          I actually need people to help make an API for scenekit so we can do this type of stuff with a python AI

          1 Reply Last reply Reply Quote 0
          • cvp
            cvp last edited by

            I would like to help but I think I know not enough objective c for that...
            When I program in objc, I spend hours before it works.

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            • scj643
              scj643 last edited by

              https://github.com/scj643/objc_tools is my repo

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              • cvp
                cvp last edited by

                I know your repo, often checked...

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                • momorprods
                  momorprods last edited by momorprods

                  hey, digging out this old topic - did you have chance into the triangle mesh generation?

                  I have started converting the Obj-c snippet above, but it crashes Pythonista at the geometrySourceWithVertices call. Probably my bad, but I’m clueless about how to fiw this:

                  verts=[SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
                  
                  src = SCNGeometrySource.geometrySourceWithVertices_count_(POINTER(verts),3)
                  cvp 2 Replies Last reply Reply Quote 0
                  • cvp
                    cvp @momorprods last edited by

                    @momorprods No, sorry, I didn't success...

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                    • JonB
                      JonB last edited by

                      It wouldn't be POINTER here. Try byref.

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                      • JonB
                        JonB last edited by

                        Actually, verts must be a ctypes array, not a python list.

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                        • momorprods
                          momorprods last edited by

                          oh ok thanks, going to try that and keep you posted!

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                          • momorprods
                            momorprods last edited by momorprods

                            Made this, but still crashing. Am I making another noob mistake?

                            verts=[0.0,0.0,0.0 , 1.0,0.0,0.0 , 0.0,1.0,0.0]
                            arr = (ctypes.c_float * len(verts))(*verts)
                            src = SCNGeometrySource.geometrySourceWithVertices_count_(byref(arr),3)
                            cvp 1 Reply Last reply Reply Quote 0
                            • cvp
                              cvp @momorprods last edited by cvp

                              @momorprods Perhaps this (at least, no crash šŸ˜€)

                              class SCNVector3(Structure):
                              	_fields_ = [('x', c_double), ('y', c_double), ('z', c_double)]
                              

                              And

                                  verts=[SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
                                  verts_array = (SCNVector3 * len(verts))(*verts)
                                  SCNGeometrySource = ObjCClass('SCNGeometrySource').geometrySourceWithVertices_count_(
                                  verts_array,len(verts),
                                  restype=c_void_p,
                                  argtypes=[POINTER(SCNVector3), c_ulong],)
                              
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                              • momorprods
                                momorprods last edited by

                                wooohoooo thanks!!

                                cvp 1 Reply Last reply Reply Quote 0
                                • momorprods
                                  momorprods last edited by momorprods

                                  Making some good progress thanks to your help. But I’m getting a last crash on the very last instruction - any idea?

                                  #triangle generation
                                  verts=[SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
                                  verts_array = (SCNVector3 * len(verts))(*verts)
                                  
                                  src = ObjCClass('SCNGeometrySource').geometrySourceWithVertices_count_(
                                      verts_array,len(verts),
                                      restype=c_void_p,
                                      argtypes=[POINTER(SCNVector3), c_ulong],)
                                      
                                  indexes=[0,1,2]
                                  indexes_array = (c_ulong*len(indexes))(*indexes)
                                  datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array,len(indexes_array))
                                   
                                  ele=ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,SCNGeometryPrimitiveTypeTriangles,1,4)
                                     
                                  # CRASH Here: 
                                  geo = ObjCClass('SCNGeometry').geometryWithSources_elements_(src,ele)
                                  cvp 2 Replies Last reply Reply Quote 0
                                  • cvp
                                    cvp @momorprods last edited by cvp

                                    @momorprods I've read that indices must contain a first element with the number of points but I don't know if it is true.
                                    sources and elements must be arrays
                                    But I have also a crash with my code
                                    See faultlog below but I can't solve the problem, sorry

                                        verts = [SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
                                        verts_array = (SCNVector3 * len(verts))(*verts)
                                        SCNGeometrySource = ObjCClass('SCNGeometrySource').geometrySourceWithVertices_count_(
                                        verts_array,len(verts),
                                        restype=c_void_p,
                                        argtypes=[POINTER(SCNVector3), c_ulong],)
                                        sources = NSArray([SCNGeometrySource])
                                        
                                        indices = [3,0,1,2]	# number points and their indices
                                        indices_data = ns(indices)
                                        # primitiveType = 0 for triangle
                                        # primitiveCount = 1
                                        SCNGeometryElement = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(indices_data,0,1,4)
                                        elements = NSArray([SCNGeometryElement])
                                        
                                        geometry = ObjCClass('SCNGeometry').geometryWithSources_elements_(sources, elements)    	
                                    

                                    Fatal Python error: Aborted

                                    Current thread 0x0000000100d62b80 (most recent call first):
                                    File "/var/containers/Bundle/Application/E4751F4F-64A4-4BE6-AB9D-9C9564715002/Pythonista3.app/Frameworks/Py3Kit.framework/pylib/site-packages/objc_util.py", line 773 in call
                                    File "/private/var/mobile/Containers/Shared/AppGroup/668A7D98-7216-47ED-917D-AA0B6173167E/Pythonista3/Documents/test6.py", line 51 in demo
                                    File "/var/containers/Bundle/Application/E4751F4F-64A4-4BE6-AB9D-9C9564715002/Pythonista3.app/Frameworks/Py3Kit.framework/pylib/site-packages/objc_util.py", line 1066 in OMMainThreadDispatcher_invoke_imp

                                    Thread 0x000000016fa5f000 (most recent call first):
                                    File "/var/containers/Bundle/Application/E4751F4F-64A4-4BE6-AB9D-9C9564715002/Pythonista3.app/Frameworks/Py3Kit.framework/pylib/site-packages/objc_util.py", line 898 in call
                                    File "/var/containers/Bundle/Application/E4751F4F-64A4-4BE6-AB9D-9C9564715002/Pythonista3.app/Frameworks/Py3Kit.framework/pylib/site-packages/objc_util.py", line 1095 in new_func
                                    File "/private/var/mobile/Containers/Shared/AppGroup/668A7D98-7216-47ED-917D-AA0B6173167E/Pythonista3/Documents/test6.py", line 76 in <module>


                                    Objective-C exception details:

                                    NSInvalidArgumentException: -[SCNGeometrySource count]: unrecognized selector sent to instance 0x283276100

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                                    • JonB
                                      JonB last edited by JonB

                                      this works

                                      from ctypes import *
                                      from objc_util import *
                                      
                                      class SCNVector3(Structure):
                                          _fields_ = [('x', c_double), ('y', c_double), ('z', c_double)]
                                      
                                      verts=[SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
                                      
                                      SCNVector3Array3=SCNVector3 * len(verts)
                                      verts_array=SCNVector3Array3(*verts)
                                      SCNGeometrySource = ObjCClass('SCNGeometrySource')
                                      
                                      s=SCNGeometrySource.geometrySourceWithVertices_count_(byref(verts_array),len(verts),restype=c_void_p,argtypes=[POINTER(SCNVector3Array3), c_ulong],)
                                      
                                      cvp 1 Reply Last reply Reply Quote 0
                                      • cvp
                                        cvp @JonB last edited by

                                        @JonB Yes, but in my code,,the crash was in

                                            geometry = ObjCClass('SCNGeometry').geometryWithSources_elements_(sources, elements)    	
                                        
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                                        • cvp
                                          cvp @momorprods last edited by cvp

                                          @momorprods @JonB No crash with

                                              verts = [SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]     
                                              SCNVector3Array3=SCNVector3 * len(verts)
                                              verts_array=SCNVector3Array3(*verts)
                                              SCNGeometrySource = ObjCClass('SCNGeometrySource')
                                              s = SCNGeometrySource.geometrySourceWithVertices_count_(byref(verts_array),len(verts),restype=c_void_p,argtypes=[POINTER(SCNVector3Array3), c_ulong],)
                                             
                                              indexes=[0,1,2]
                                              indexes_array = (c_ulong*len(indexes))(*indexes)
                                              datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array,len(indexes_array))
                                              # primitiveType = 0 for triangle
                                              # primitiveCount = 1  
                                              e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,0,1,4)
                                              
                                              geometry = ObjCClass('SCNGeometry').geometryWithSources_elements_([s],[e])
                                          	```
                                          
                                          Edit: but nothing visible
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                                          • cvp
                                            cvp @momorprods last edited by

                                            @momorprods I'm not sure if you should take in account the length of c_ulong
                                            Just an idea, rally not sure.
                                            Anyway, Scene stays blank 😢

                                                #indexes=[0,1,2]
                                                indexes = [c_ulong(0),c_ulong(1),c_ulong(2)]
                                                indexes_array = (c_ulong*len(indexes))(*indexes)
                                                #datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array, len(indexes_array))
                                                datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array, len(indexes_array)*sizeof(c_ulong))
                                                # primitiveType = 0 for triangle
                                                # primitiveCount = 1  
                                                #e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,0,1,4)
                                                e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,0,1,sizeof(c_ulong))
                                            
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