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    This is the community forum for my apps Pythonista and Editorial.

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    • JonB
      JonB last edited by

      It wouldn't be POINTER here. Try byref.

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      • JonB
        JonB last edited by

        Actually, verts must be a ctypes array, not a python list.

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        • momorprods
          momorprods last edited by

          oh ok thanks, going to try that and keep you posted!

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          • momorprods
            momorprods last edited by momorprods

            Made this, but still crashing. Am I making another noob mistake?

            verts=[0.0,0.0,0.0 , 1.0,0.0,0.0 , 0.0,1.0,0.0]
            arr = (ctypes.c_float * len(verts))(*verts)
            src = SCNGeometrySource.geometrySourceWithVertices_count_(byref(arr),3)
            cvp 1 Reply Last reply Reply Quote 0
            • cvp
              cvp @momorprods last edited by cvp

              @momorprods Perhaps this (at least, no crash šŸ˜€)

              class SCNVector3(Structure):
              	_fields_ = [('x', c_double), ('y', c_double), ('z', c_double)]
              

              And

                  verts=[SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
                  verts_array = (SCNVector3 * len(verts))(*verts)
                  SCNGeometrySource = ObjCClass('SCNGeometrySource').geometrySourceWithVertices_count_(
                  verts_array,len(verts),
                  restype=c_void_p,
                  argtypes=[POINTER(SCNVector3), c_ulong],)
              
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              • momorprods
                momorprods last edited by

                wooohoooo thanks!!

                cvp 1 Reply Last reply Reply Quote 0
                • momorprods
                  momorprods last edited by momorprods

                  Making some good progress thanks to your help. But I’m getting a last crash on the very last instruction - any idea?

                  #triangle generation
                  verts=[SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
                  verts_array = (SCNVector3 * len(verts))(*verts)
                  
                  src = ObjCClass('SCNGeometrySource').geometrySourceWithVertices_count_(
                      verts_array,len(verts),
                      restype=c_void_p,
                      argtypes=[POINTER(SCNVector3), c_ulong],)
                      
                  indexes=[0,1,2]
                  indexes_array = (c_ulong*len(indexes))(*indexes)
                  datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array,len(indexes_array))
                   
                  ele=ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,SCNGeometryPrimitiveTypeTriangles,1,4)
                     
                  # CRASH Here: 
                  geo = ObjCClass('SCNGeometry').geometryWithSources_elements_(src,ele)
                  cvp 2 Replies Last reply Reply Quote 0
                  • cvp
                    cvp @momorprods last edited by cvp

                    @momorprods I've read that indices must contain a first element with the number of points but I don't know if it is true.
                    sources and elements must be arrays
                    But I have also a crash with my code
                    See faultlog below but I can't solve the problem, sorry

                        verts = [SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
                        verts_array = (SCNVector3 * len(verts))(*verts)
                        SCNGeometrySource = ObjCClass('SCNGeometrySource').geometrySourceWithVertices_count_(
                        verts_array,len(verts),
                        restype=c_void_p,
                        argtypes=[POINTER(SCNVector3), c_ulong],)
                        sources = NSArray([SCNGeometrySource])
                        
                        indices = [3,0,1,2]	# number points and their indices
                        indices_data = ns(indices)
                        # primitiveType = 0 for triangle
                        # primitiveCount = 1
                        SCNGeometryElement = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(indices_data,0,1,4)
                        elements = NSArray([SCNGeometryElement])
                        
                        geometry = ObjCClass('SCNGeometry').geometryWithSources_elements_(sources, elements)    	
                    

                    Fatal Python error: Aborted

                    Current thread 0x0000000100d62b80 (most recent call first):
                    File "/var/containers/Bundle/Application/E4751F4F-64A4-4BE6-AB9D-9C9564715002/Pythonista3.app/Frameworks/Py3Kit.framework/pylib/site-packages/objc_util.py", line 773 in call
                    File "/private/var/mobile/Containers/Shared/AppGroup/668A7D98-7216-47ED-917D-AA0B6173167E/Pythonista3/Documents/test6.py", line 51 in demo
                    File "/var/containers/Bundle/Application/E4751F4F-64A4-4BE6-AB9D-9C9564715002/Pythonista3.app/Frameworks/Py3Kit.framework/pylib/site-packages/objc_util.py", line 1066 in OMMainThreadDispatcher_invoke_imp

                    Thread 0x000000016fa5f000 (most recent call first):
                    File "/var/containers/Bundle/Application/E4751F4F-64A4-4BE6-AB9D-9C9564715002/Pythonista3.app/Frameworks/Py3Kit.framework/pylib/site-packages/objc_util.py", line 898 in call
                    File "/var/containers/Bundle/Application/E4751F4F-64A4-4BE6-AB9D-9C9564715002/Pythonista3.app/Frameworks/Py3Kit.framework/pylib/site-packages/objc_util.py", line 1095 in new_func
                    File "/private/var/mobile/Containers/Shared/AppGroup/668A7D98-7216-47ED-917D-AA0B6173167E/Pythonista3/Documents/test6.py", line 76 in <module>


                    Objective-C exception details:

                    NSInvalidArgumentException: -[SCNGeometrySource count]: unrecognized selector sent to instance 0x283276100

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                    • JonB
                      JonB last edited by JonB

                      this works

                      from ctypes import *
                      from objc_util import *
                      
                      class SCNVector3(Structure):
                          _fields_ = [('x', c_double), ('y', c_double), ('z', c_double)]
                      
                      verts=[SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
                      
                      SCNVector3Array3=SCNVector3 * len(verts)
                      verts_array=SCNVector3Array3(*verts)
                      SCNGeometrySource = ObjCClass('SCNGeometrySource')
                      
                      s=SCNGeometrySource.geometrySourceWithVertices_count_(byref(verts_array),len(verts),restype=c_void_p,argtypes=[POINTER(SCNVector3Array3), c_ulong],)
                      
                      cvp 1 Reply Last reply Reply Quote 0
                      • cvp
                        cvp @JonB last edited by

                        @JonB Yes, but in my code,,the crash was in

                            geometry = ObjCClass('SCNGeometry').geometryWithSources_elements_(sources, elements)    	
                        
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                        • cvp
                          cvp @momorprods last edited by cvp

                          @momorprods @JonB No crash with

                              verts = [SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]     
                              SCNVector3Array3=SCNVector3 * len(verts)
                              verts_array=SCNVector3Array3(*verts)
                              SCNGeometrySource = ObjCClass('SCNGeometrySource')
                              s = SCNGeometrySource.geometrySourceWithVertices_count_(byref(verts_array),len(verts),restype=c_void_p,argtypes=[POINTER(SCNVector3Array3), c_ulong],)
                             
                              indexes=[0,1,2]
                              indexes_array = (c_ulong*len(indexes))(*indexes)
                              datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array,len(indexes_array))
                              # primitiveType = 0 for triangle
                              # primitiveCount = 1  
                              e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,0,1,4)
                              
                              geometry = ObjCClass('SCNGeometry').geometryWithSources_elements_([s],[e])
                          	```
                          
                          Edit: but nothing visible
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                          • cvp
                            cvp @momorprods last edited by

                            @momorprods I'm not sure if you should take in account the length of c_ulong
                            Just an idea, rally not sure.
                            Anyway, Scene stays blank 😢

                                #indexes=[0,1,2]
                                indexes = [c_ulong(0),c_ulong(1),c_ulong(2)]
                                indexes_array = (c_ulong*len(indexes))(*indexes)
                                #datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array, len(indexes_array))
                                datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array, len(indexes_array)*sizeof(c_ulong))
                                # primitiveType = 0 for triangle
                                # primitiveCount = 1  
                                #e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,0,1,4)
                                e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,0,1,sizeof(c_ulong))
                            
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                            • momorprods
                              momorprods last edited by

                              @cvp @JonB thanks for your help, I am going to investigate that empty scene stuff.

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                              • JonB
                                JonB last edited by JonB

                                dataWithBytes_length_ expects sizeof(verts_array)

                                datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array,sizeof(indexes_array))
                                

                                as a check:

                                geometry.geometryElements()[0].data()
                                
                                cvp 1 Reply Last reply Reply Quote 0
                                • cvp
                                  cvp @JonB last edited by

                                  @JonB Thanks for the correction but obviously not the only error because still blank Scene...

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                                  • cvp
                                    cvp @momorprods last edited by cvp

                                    @momorprods Eureka, same code but with other vertices shows a triangle

                                    One more time, thanks to @JonB without whom we would never solve these problems.

                                        verts = [SCNVector3(0, 0, 1), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
                                    
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                                    • momorprods
                                      momorprods last edited by

                                      guys you are genius. Not sure why the vertex order did change something, probably it needs to be defined clockwise or something like that.

                                      Thanks for all of your help, you are awesome!

                                      cvp 3 Replies Last reply Reply Quote 0
                                      • cvp
                                        cvp @momorprods last edited by cvp

                                        @momorprods Be careful, indexes need to be 32 bits long, thus use c_int
                                        In a previous post, I said the first index must be the number of points, that's true but for polygons, not for triangles, sorry for that

                                            indexes = [3,0,1,2]
                                            indexes_array = (c_int*len(indexes))(*indexes)
                                            datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array,sizeof(indexes_array))
                                            # primitiveType = 0 for SCNGeometryPrimitiveTypeTriangles
                                            #									4 for SCNGeometryPrimitiveTypePolygon
                                            # primitiveCount = 1
                                            e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,4,1,sizeof(c_int))
                                        
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                                        • cvp
                                          cvp @momorprods last edited by

                                          @momorprods I don't think we need a particular order for vertices but if the plane of the triangle contains the camera, you don't see the element, try by turning the triangle with one finger

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                                          • cvp
                                            cvp @momorprods last edited by

                                            @momorprods Sorry, you were right about vertices sequence, see here

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