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    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    For the fun, a Photos cube

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    • cvp
      cvp @momorprods last edited by cvp

      @momorprods Perhaps this (at least, no crash 😀)

      class SCNVector3(Structure):
      	_fields_ = [('x', c_double), ('y', c_double), ('z', c_double)]
      

      And

          verts=[SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
          verts_array = (SCNVector3 * len(verts))(*verts)
          SCNGeometrySource = ObjCClass('SCNGeometrySource').geometrySourceWithVertices_count_(
          verts_array,len(verts),
          restype=c_void_p,
          argtypes=[POINTER(SCNVector3), c_ulong],)
      
      1 Reply Last reply Reply Quote 0
      • momorprods
        momorprods last edited by

        wooohoooo thanks!!

        cvp 1 Reply Last reply Reply Quote 0
        • momorprods
          momorprods last edited by momorprods

          Making some good progress thanks to your help. But I’m getting a last crash on the very last instruction - any idea?

          #triangle generation
          verts=[SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
          verts_array = (SCNVector3 * len(verts))(*verts)
          
          src = ObjCClass('SCNGeometrySource').geometrySourceWithVertices_count_(
              verts_array,len(verts),
              restype=c_void_p,
              argtypes=[POINTER(SCNVector3), c_ulong],)
              
          indexes=[0,1,2]
          indexes_array = (c_ulong*len(indexes))(*indexes)
          datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array,len(indexes_array))
           
          ele=ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,SCNGeometryPrimitiveTypeTriangles,1,4)
             
          # CRASH Here: 
          geo = ObjCClass('SCNGeometry').geometryWithSources_elements_(src,ele)
          cvp 2 Replies Last reply Reply Quote 0
          • cvp
            cvp @momorprods last edited by cvp

            @momorprods I've read that indices must contain a first element with the number of points but I don't know if it is true.
            sources and elements must be arrays
            But I have also a crash with my code
            See faultlog below but I can't solve the problem, sorry

                verts = [SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
                verts_array = (SCNVector3 * len(verts))(*verts)
                SCNGeometrySource = ObjCClass('SCNGeometrySource').geometrySourceWithVertices_count_(
                verts_array,len(verts),
                restype=c_void_p,
                argtypes=[POINTER(SCNVector3), c_ulong],)
                sources = NSArray([SCNGeometrySource])
                
                indices = [3,0,1,2]	# number points and their indices
                indices_data = ns(indices)
                # primitiveType = 0 for triangle
                # primitiveCount = 1
                SCNGeometryElement = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(indices_data,0,1,4)
                elements = NSArray([SCNGeometryElement])
                
                geometry = ObjCClass('SCNGeometry').geometryWithSources_elements_(sources, elements)    	
            

            Fatal Python error: Aborted

            Current thread 0x0000000100d62b80 (most recent call first):
            File "/var/containers/Bundle/Application/E4751F4F-64A4-4BE6-AB9D-9C9564715002/Pythonista3.app/Frameworks/Py3Kit.framework/pylib/site-packages/objc_util.py", line 773 in call
            File "/private/var/mobile/Containers/Shared/AppGroup/668A7D98-7216-47ED-917D-AA0B6173167E/Pythonista3/Documents/test6.py", line 51 in demo
            File "/var/containers/Bundle/Application/E4751F4F-64A4-4BE6-AB9D-9C9564715002/Pythonista3.app/Frameworks/Py3Kit.framework/pylib/site-packages/objc_util.py", line 1066 in OMMainThreadDispatcher_invoke_imp

            Thread 0x000000016fa5f000 (most recent call first):
            File "/var/containers/Bundle/Application/E4751F4F-64A4-4BE6-AB9D-9C9564715002/Pythonista3.app/Frameworks/Py3Kit.framework/pylib/site-packages/objc_util.py", line 898 in call
            File "/var/containers/Bundle/Application/E4751F4F-64A4-4BE6-AB9D-9C9564715002/Pythonista3.app/Frameworks/Py3Kit.framework/pylib/site-packages/objc_util.py", line 1095 in new_func
            File "/private/var/mobile/Containers/Shared/AppGroup/668A7D98-7216-47ED-917D-AA0B6173167E/Pythonista3/Documents/test6.py", line 76 in <module>


            Objective-C exception details:

            NSInvalidArgumentException: -[SCNGeometrySource count]: unrecognized selector sent to instance 0x283276100

            1 Reply Last reply Reply Quote 0
            • JonB
              JonB last edited by JonB

              this works

              from ctypes import *
              from objc_util import *
              
              class SCNVector3(Structure):
                  _fields_ = [('x', c_double), ('y', c_double), ('z', c_double)]
              
              verts=[SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
              
              SCNVector3Array3=SCNVector3 * len(verts)
              verts_array=SCNVector3Array3(*verts)
              SCNGeometrySource = ObjCClass('SCNGeometrySource')
              
              s=SCNGeometrySource.geometrySourceWithVertices_count_(byref(verts_array),len(verts),restype=c_void_p,argtypes=[POINTER(SCNVector3Array3), c_ulong],)
              
              cvp 1 Reply Last reply Reply Quote 0
              • cvp
                cvp @JonB last edited by

                @JonB Yes, but in my code,,the crash was in

                    geometry = ObjCClass('SCNGeometry').geometryWithSources_elements_(sources, elements)    	
                
                1 Reply Last reply Reply Quote 0
                • cvp
                  cvp @momorprods last edited by cvp

                  @momorprods @JonB No crash with

                      verts = [SCNVector3(0, 0, 0), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]     
                      SCNVector3Array3=SCNVector3 * len(verts)
                      verts_array=SCNVector3Array3(*verts)
                      SCNGeometrySource = ObjCClass('SCNGeometrySource')
                      s = SCNGeometrySource.geometrySourceWithVertices_count_(byref(verts_array),len(verts),restype=c_void_p,argtypes=[POINTER(SCNVector3Array3), c_ulong],)
                     
                      indexes=[0,1,2]
                      indexes_array = (c_ulong*len(indexes))(*indexes)
                      datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array,len(indexes_array))
                      # primitiveType = 0 for triangle
                      # primitiveCount = 1  
                      e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,0,1,4)
                      
                      geometry = ObjCClass('SCNGeometry').geometryWithSources_elements_([s],[e])
                  	```
                  
                  Edit: but nothing visible
                  1 Reply Last reply Reply Quote 0
                  • cvp
                    cvp @momorprods last edited by

                    @momorprods I'm not sure if you should take in account the length of c_ulong
                    Just an idea, rally not sure.
                    Anyway, Scene stays blank 😢

                        #indexes=[0,1,2]
                        indexes = [c_ulong(0),c_ulong(1),c_ulong(2)]
                        indexes_array = (c_ulong*len(indexes))(*indexes)
                        #datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array, len(indexes_array))
                        datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array, len(indexes_array)*sizeof(c_ulong))
                        # primitiveType = 0 for triangle
                        # primitiveCount = 1  
                        #e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,0,1,4)
                        e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,0,1,sizeof(c_ulong))
                    
                    1 Reply Last reply Reply Quote 0
                    • momorprods
                      momorprods last edited by

                      @cvp @JonB thanks for your help, I am going to investigate that empty scene stuff.

                      1 Reply Last reply Reply Quote 0
                      • JonB
                        JonB last edited by JonB

                        dataWithBytes_length_ expects sizeof(verts_array)

                        datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array,sizeof(indexes_array))
                        

                        as a check:

                        geometry.geometryElements()[0].data()
                        
                        cvp 1 Reply Last reply Reply Quote 0
                        • cvp
                          cvp @JonB last edited by

                          @JonB Thanks for the correction but obviously not the only error because still blank Scene...

                          1 Reply Last reply Reply Quote 0
                          • cvp
                            cvp @momorprods last edited by cvp

                            @momorprods Eureka, same code but with other vertices shows a triangle

                            One more time, thanks to @JonB without whom we would never solve these problems.

                                verts = [SCNVector3(0, 0, 1), SCNVector3(1, 0, 0), SCNVector3(0, 1, 0)]
                            
                            1 Reply Last reply Reply Quote 0
                            • momorprods
                              momorprods last edited by

                              guys you are genius. Not sure why the vertex order did change something, probably it needs to be defined clockwise or something like that.

                              Thanks for all of your help, you are awesome!

                              cvp 3 Replies Last reply Reply Quote 0
                              • cvp
                                cvp @momorprods last edited by cvp

                                @momorprods Be careful, indexes need to be 32 bits long, thus use c_int
                                In a previous post, I said the first index must be the number of points, that's true but for polygons, not for triangles, sorry for that

                                    indexes = [3,0,1,2]
                                    indexes_array = (c_int*len(indexes))(*indexes)
                                    datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array,sizeof(indexes_array))
                                    # primitiveType = 0 for SCNGeometryPrimitiveTypeTriangles
                                    #									4 for SCNGeometryPrimitiveTypePolygon
                                    # primitiveCount = 1
                                    e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,4,1,sizeof(c_int))
                                
                                1 Reply Last reply Reply Quote 0
                                • cvp
                                  cvp @momorprods last edited by

                                  @momorprods I don't think we need a particular order for vertices but if the plane of the triangle contains the camera, you don't see the element, try by turning the triangle with one finger

                                  1 Reply Last reply Reply Quote 0
                                  • cvp
                                    cvp @momorprods last edited by

                                    @momorprods Sorry, you were right about vertices sequence, see here

                                    1 Reply Last reply Reply Quote 0
                                    • momorprods
                                      momorprods last edited by

                                      @cvp I think there is still something weird, as the coordinates of the vertices really don’t match what’s expected. The triangle totally disappear if I just scale the Z value of the 1st vertice, which is not normal.

                                      And overall the size of the triangle is not what it should be (confirmed this by overlapping a cube box and also by estimating through the ARKit rendering).

                                      Since it shows the triangle, the indexing part of the code must be ok - it probably deals with the SCNVector3 array. Perhaps I’m wrong, but SCNVector3 looks like an ObjC class, not a C record?

                                      1 Reply Last reply Reply Quote 0
                                      • momorprods
                                        momorprods last edited by

                                        ah sorry my bad, In my tests I tweaked badly my SCNVector3 using c_double instead of c_float. Fixed and working now.

                                        cvp 1 Reply Last reply Reply Quote 0
                                        • cvp
                                          cvp @momorprods last edited by cvp

                                          @momorprods This works also:

                                          verts = [SCNVector3(0, 1, 0),
                                              SCNVector3(-0.5, 0, 0.5),
                                              SCNVector3(0.5, 0, 0.5),
                                              SCNVector3(0.5, 0, -0.5),
                                              SCNVector3(-0.5, 0, -0.5),
                                              SCNVector3(0, -1, 0)]
                                            
                                              SCNVector3Array3 = SCNVector3 * len(verts)
                                              verts_array = SCNVector3Array3(*verts)
                                              SCNGeometrySource = ObjCClass('SCNGeometrySource')
                                              s = SCNGeometrySource.geometrySourceWithVertices_count_(byref(verts_array), len(verts), restype=c_void_p, argtypes=[POINTER(SCNVector3Array3), c_ulong],)
                                           
                                              indexes = [3,3,3,3,3,3,3,3,
                                              0, 1, 2,
                                              2, 3, 0,
                                              3, 4, 0,
                                              4, 1, 0,
                                              1, 5, 2,
                                              2, 5, 3,
                                              3, 5, 4,
                                              4, 5, 1]
                                              indexes_array = (c_int*len(indexes))(*indexes)
                                              datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array,sizeof(indexes_array))
                                              # primitiveType = 0 for SCNGeometryPrimitiveTypeTriangles
                                              #									4 for SCNGeometryPrimitiveTypePolygon
                                              # primitiveCount = 1
                                              e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,4,8,sizeof(c_int))
                                              
                                              geometry = ObjCClass('SCNGeometry').geometryWithSources_elements_([s],[e])	```
                                          1 Reply Last reply Reply Quote 0
                                          • cvp
                                            cvp last edited by

                                            For info SCNVector3 is 3 c_float not c_double
                                            Try

                                            from objc_util import *
                                            import ctypes
                                            import ui
                                            import math
                                            from ImageColor import getrgb
                                            
                                            load_framework('SceneKit')
                                            
                                            SCNView, SCNScene, SCNBox, SCNNode, SCNMaterial, SCNCamera, SCNLight, SCNAction, SCNLookAtConstraint = map(ObjCClass, ['SCNView', 'SCNScene', 'SCNBox', 'SCNNode', 'SCNMaterial', 'SCNCamera', 'SCNLight', 'SCNAction',  'SCNLookAtConstraint' ])
                                            
                                            class SCNVector3(Structure):
                                                _fields_ = [('x', c_float), ('y', c_float), ('z', c_float)]
                                            
                                            @on_main_thread
                                            def demo():
                                                main_view = ui.View()
                                                main_view_objc = ObjCInstance(main_view)
                                                scene_view = SCNView.alloc().initWithFrame_options_(((0, 0),(100, 50)), None).autorelease()
                                                scene_view.setAutoresizingMask_(18)
                                                scene_view.setAllowsCameraControl_(True)
                                                main_view_objc.addSubview_(scene_view)
                                                main_view.name = 'SceneKit Demo'
                                                
                                                scene = SCNScene.scene()
                                                scene_view.setScene_(scene)
                                                
                                                root_node = scene.rootNode()
                                                
                                                camera = SCNCamera.camera()
                                                camera_node = SCNNode.node()
                                                camera_node.setCamera(camera)
                                                camera_node.setPosition((0,0,5))
                                                root_node.addChildNode_(camera_node)    
                                                #https://medium.com/@zxlee618/custom-geometry-in-scenekit-f91464297fd1
                                                verts = [
                                                SCNVector3(0, 1, 0),
                                                SCNVector3(-0.5, 0, 0.5),
                                                SCNVector3(0.5, 0, 0.5),
                                                SCNVector3(0.5, 0, -0.5),
                                                SCNVector3(-0.5, 0, -0.5),
                                                SCNVector3(0, -1, 0)]
                                              
                                                SCNVector3Array3 = SCNVector3 * len(verts)
                                                verts_array = SCNVector3Array3(*verts)
                                                SCNGeometrySource = ObjCClass('SCNGeometrySource')
                                                s = SCNGeometrySource.geometrySourceWithVertices_count_(byref(verts_array), len(verts), restype=c_void_p, argtypes=[POINTER(SCNVector3Array3), c_ulong],)
                                             
                                                indexes = [3,3,3,3,3,3,3,3,
                                                0, 1, 2,
                                                2, 3, 0,
                                                3, 4, 0,
                                                4, 1, 0,
                                                1, 5, 2,
                                                2, 5, 3,
                                                3, 5, 4,
                                                4, 5, 1]
                                            
                                                indexes_array = (c_int*len(indexes))(*indexes)
                                                datIndexes = ObjCClass('NSData').dataWithBytes_length_(indexes_array,sizeof(indexes_array))
                                                # primitiveType = 0 for SCNGeometryPrimitiveTypeTriangles
                                                #									4 for SCNGeometryPrimitiveTypePolygon
                                                # primitiveCount = 1
                                                e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes,4,8,sizeof(c_int))
                                                
                                                geometry = ObjCClass('SCNGeometry').geometryWithSources_elements_([s],[e])	
                                                
                                                #print(geometry.geometryElements()[0].data())	# to check
                                            
                                                Material = SCNMaterial.material()
                                                Material.contents = 			ObjCClass('UIColor').colorWithRed_green_blue_alpha_(1,0.9,0.9,1.0)
                                                geometry.setMaterials_([Material])
                                                 
                                                geometry_node = SCNNode.nodeWithGeometry_(geometry)
                                                root_node.addChildNode_(geometry_node)
                                                
                                                e2 = []
                                                Materials = []
                                                colors = ['red','blue','green','yellow','orange','pink','cyan','orchid']
                                                for i in range(0,8):
                                                  j = 8 + i*3
                                                  indexes2 = [indexes[j],indexes[j+1],indexes[j+2]]
                                                  indexes_array2 = (c_int*len(indexes2))(*indexes2)
                                                  datIndexes2 = ObjCClass('NSData').dataWithBytes_length_(indexes_array2,sizeof(indexes_array2))
                                                  e = ObjCClass('SCNGeometryElement').geometryElementWithData_primitiveType_primitiveCount_bytesPerIndex_(datIndexes2,0,1,sizeof(c_int))
                                                  e2.append(e)
                                                  rgb = getrgb(colors[i])
                                                  r,g,b = tuple(c/255.0 for c in rgb)
                                                  Material = SCNMaterial.material()
                                                  Material.contents = 			ObjCClass('UIColor').colorWithRed_green_blue_alpha_(r,g,b,1.0)
                                                  Materials.append(Material)
                                                geometry2 = ObjCClass('SCNGeometry').geometryWithSources_elements_([s],e2)	
                                                geometry2.setMaterials_(Materials)
                                                geometry2_node = SCNNode.nodeWithGeometry_(geometry2)
                                                tx,ty,tz = (-1.5,0,0)
                                                x = (1,0,0,0, 0,1,0,0, 0,0,1,0, tx,ty,tz,1)	# translation
                                                geometry2_node.setPivot_(x)
                                                root_node.addChildNode_(geometry2_node)
                                            
                                                # Add a constraint to the camera to keep it pointing to the target geometry
                                                constraint = SCNLookAtConstraint.lookAtConstraintWithTarget_(geometry_node)
                                                constraint.gimbalLockEnabled = True
                                                camera_node.constraints = [constraint]
                                                
                                                light_node = SCNNode.node()
                                                light_node.setPosition_((100, 0, -10))
                                                light = SCNLight.light()
                                                light.setType_('directional')
                                                light.setCastsShadow_(True)
                                                light.setColor_(UIColor.whiteColor().CGColor())
                                                light_node.setLight_(light)
                                                root_node.addChildNode_(light_node)
                                                
                                                rotate_action = SCNAction.repeatActionForever_(SCNAction.rotateByX_y_z_duration_(0, math.pi*2, 0, 10))
                                                geometry_node.runAction_(rotate_action)
                                                geometry2_node.runAction_(rotate_action)
                                                
                                                main_view.present(hide_title_bar=True)
                                            
                                            demo()
                                            
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