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How to create an inverted texture of scene.SpriteNode ?
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I have a
scene.SpriteNode
object with theplf:Tile_Spikes
texture. I put it at the top of the scene so I want to make the spikes face downwards. How can I do it ?Screenshot: https://imgur.com/snJXH8Z
The part of the code which creates spikes:
class Game(scene.Scene): def make_spikes(self): x = 0 while True: if x >= self.size.height: break spike = scene.SpriteNode('plf:Tile_Spikes', position=(x, self.size.height)) self.add_child(spike) self.spikes.append(spike) x += 64
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@a1ph4b3ta is that ok?
from math import pi spike.rotation = pi
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@a1ph4b3ta due to rotation you have to decrease y, I have tried with
spike = scene.SpriteNode('plf:Tile_Spikes', position=(x, self.size.height-50))
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@cvp It works now. Thanks a lot!
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@cvp I suspect anchor_point would solve the offset issue...
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@JonB I agree but I only wanted to show how to rotate
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@a1ph4b3ta as adviced by @JonB
import scene from math import pi class Game(scene.Scene): def setup(self): x = 0 while True: if x >= self.size.height: break spike = scene.SpriteNode('plf:Tile_Spikes', position=(x, self.size.height)) spike.anchor_point = (0.5,-1.0) spike.rotation = pi self.add_child(spike) #self.spikes.append(spike) x += 64 scene.run(Game())