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    Welcome!

    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    Containers for photos, with scroll, drag&drop between them

    Pythonista
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    • cvp
      cvp @jmv38 last edited by cvp

      @jmv38 During my tests and my multiple crashes, I'm pretty sure I have seen a red message during one microsecond, containing the words Decompression Bombs

      This is a [PIL message](Decompression Bombs) .
      I didn't use PIL. Perhaps the ui.Image.save uses it...

      Something like, it not sure, message disappeared immediately
      /usr/lib64/python2.6/site-packages/PIL/Image.py:2261: DecompressionBombWarning: Image size (166109750 pixels) exceeds limit of 89478485 pixels, could be decompression bomb DOS attack. DecompressionBombWarning)

      1 Reply Last reply Reply Quote 0
      • cvp
        cvp @jmv38 last edited by

        @jmv38 said:

        However it is strange that 15000 is ok bu not 9000...?

        15000 is in pixel, already multiplied by 2. The width was 7776, just < 9000

        jmv38 1 Reply Last reply Reply Quote 0
        • cvp
          cvp last edited by

          Same crash with

          Image.warnings.simplefilter('error', Image.DecompressionBombWarning)
          Image.MAX_IMAGE_PIXELS = 100000000000
          
          1 Reply Last reply Reply Quote 0
          • jmv38
            jmv38 @cvp last edited by

            @cvp 5000 doesnt work for me and 5000<7000

            cvp 1 Reply Last reply Reply Quote 0
            • cvp
              cvp @jmv38 last edited by

              @jmv38 and Sure that you don't have two pixels py point?
              What is your device?

              jmv38 2 Replies Last reply Reply Quote 0
              • jmv38
                jmv38 @cvp last edited by

                @cvp i do have 2 pixels per point (ipad air)
                i dont crash, it is just that the image saved is black
                i checked that 4x1024 is ok and 4x1025 fails
                i remember this ios limit 4096 from somwhere.

                cvp 1 Reply Last reply Reply Quote 0
                • cvp
                  cvp @jmv38 last edited by

                  @jmv38 could you post your code, only this part, and the image you use?

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                  • jmv38
                    jmv38 @cvp last edited by

                    @cvp just to let you know here is my code.
                    It wont run because the rest of the code is missing, but it gives you the idea

                    def save(self):
                        # make a hi resolution copy of back & images, then save it in camera roll
                        xo, yo, w, h = self.page.back.frame
                        c = self.page.back.background_color
                        targetWidth = 4*1024
                        s = targetWidth / w
                        w, h = w*s, h*s
                        page = ui.View( frame=(0,0,w,h), background_color=c)
                        views = []
                        for thumb in self.thumbs:
                          x,y,w,h = thumb.frame
                          x,y,w,h = (x-xo)*s, (y-yo)*s, w*s, h*s
                          v = ui.View( frame=(x,y,w,h) )
                          x,y,w,h = thumb.iv.frame
                          x,y,w,h = x*s, y*s, w*s, h*s
                          img = thumb.getImage(thumb.asset)
                          iv = ui.ImageView(frame=(x,y,w,h), image=img)
                          v.add_subview(iv)
                          page.add_subview(v)
                          views.append(v)
                        # save page image in pythonista
                        getTopView().add_subview(page)
                        #page.bring_to_front()
                        #if True: return
                        path = 'temp.jpg'
                        with ui.ImageContext(page.width, page.height) as ctx:
                          page.draw_snapshot()                            
                          ui_image = ctx.get_image()
                        pil = Image.open(io.BytesIO(ui_image.to_png()))
                        pil.save(path , quality=99)
                        # save page image in albums
                        asset = photos.create_image_asset(path)
                        os.remove(path)
                        getTopView().remove_subview(page)
                        views = False
                        console.hud_alert('saved')
                    

                    looks like i must add the view to the screen to get the draw snapshot to work.

                    cvp 1 Reply Last reply Reply Quote 0
                    • cvp
                      cvp @jmv38 last edited by

                      @jmv38 said:

                      looks like i must add the view to the screen to get the draw snapshot to work.

                      Not at all, I think. You've seen my little code, nothing goes to the screen

                      jmv38 1 Reply Last reply Reply Quote 0
                      • jmv38
                        jmv38 @cvp last edited by

                        @cvp you are correct. My pb was pbly sthg else.

                        cvp 1 Reply Last reply Reply Quote 0
                        • cvp
                          cvp @jmv38 last edited by

                          @jmv38 The only 4096 limit I find for iPad Air is Max OpenGL Texture Sizes

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                          • cvp
                            cvp last edited by cvp

                            From here

                            The UIImage documentation (as of iOS 10) no longer seems to mention size limitations, although if you use UIImageView with images whose dimensions are larger than the maximum texture size* supported by the device you happen to be using you do get very large memory consumption at render time.

                            (The memory consumption I see in Instruments seems to indicate that the entire image is put into a 32 bits per pixel buffer when the CA::Layer is rendered.)

                            If your app doesn't get kill by the OS due to memory usage, the UIImageView does still end up displaying the image though.

                            Given this, you'll still need strategies to deal with very large images.

                            • You can check the maximum texture size using something like glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);. Just make sure you've set the EAGLContext current context to be something non-nil before querying OpenGL, otherwise you'll get zero.
                            1 Reply Last reply Reply Quote 0
                            • cvp
                              cvp last edited by

                              I've tried in ObjectiveC, following this and this

                              and I have same crash with very big files of more than 25MB

                              # https://gist.github.com/jsbain/389a67c5aacb097b87fd
                              # https://github.com/tdamdouni/Pythonista/blob/master/_2017/core_image.py
                              import ui
                              from objc_util import *
                              import ctypes
                              import os
                              
                              iv = ui.ImageView()
                              iv.image = ui.Image.named('P1020096.JPG') # 3888 x 2592 pixels
                              wi,hi = iv.image.size
                              iv.frame = (0,0,wi,hi)
                              print(wi,hi)															# 3888 2592
                              w = 7000
                              h = w*hi/wi
                              print(w,h)																# 7776 5184
                              with ui.ImageContext(w,h) as ctx:
                              	iv.draw_snapshot()
                              	ui_image = ctx.get_image()
                              uio = ObjCInstance(ui_image)
                              c.UIImageJPEGRepresentation.argtypes = [c_void_p, CGFloat]
                              c.UIImageJPEGRepresentation.restype = c_void_p
                              quality = 1.0
                              data = ObjCInstance(c.UIImageJPEGRepresentation(uio.ptr, quality))
                              filename = os.path.abspath('t1.jpg')
                              data.writeToFile_atomically_(filename, True)
                              
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