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Pyui pause menu for a scene
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Hello Pythonista I have a pyui called pawz, with just a text field and a button, that I wanted to use as a pause menu and update the label node with the textfield text when I push the button
Is this possible
Heads up I have the Label 1 that I wanted to use triple quotation marked out because it errors when loading just to show you where I’m having trouble implementing this taskfrom scene import *
class Game (Scene):
def setup(self):
self.background_color = '#004f82'
ground = Node(parent=self)
x = 0
while x <= self.size.w + 64:
tile = SpriteNode('plf:Ground_PlanetHalf_mid', position=(x, 0))
ground.add_child(tile)
x += 64
self.player = SpriteNode('plf:AlienGreen_front')
self.player.anchor_point = (0.5, 0)
self.player.position = (self.size.w/2, 32)
self.add_child(self.player)
'''
#Label 1
self.card = LabelNode((text[0]),color=('#0016ff'))
self.card.position = (85,760)
self.add_child(self.card)
self.card.size = (100,100)
'''
#pause symbol
self.pause_button = SpriteNode('iow:pause_32', position=(32, self.size.h-32), parent=self)#control pause symbol button def touch_ended(self, touch): if self.pause_button.frame.contains_point(touch.location): v = ui.load_view('pawz.pyui') v.present('sheet')
if name == 'main':
run(Game(), PORTRAIT, show_fps=True) -
@sodoku it is difficult to help you because we don't see indentation of your script...
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@sodoku try this
from scene import * class Game (Scene): def setup(self): self.background_color = '#004f82' ground = Node(parent=self) x = 0 while x <= self.size.w + 64: tile = SpriteNode('plf:Ground_PlanetHalf_mid', position=(x, 0)) ground.add_child(tile) x += 64 self.player = SpriteNode('plf:AlienGreen_front') self.player.anchor_point = (0.5, 0) self.player.position = (self.size.w/2, 32) self.add_child(self.player) #Label 1 self.card = LabelNode('',color=('#0016ff')) #self.card = LabelNode((text[0]),color=('#0016ff')) self.card.position = (85,760) self.add_child(self.card) self.card.size = (100,100) #pause symbol self.pause_button = SpriteNode('iow:pause_32', position=(32, self.size.h-32), parent=self) #control pause symbol button def touch_ended(self, touch): if self.pause_button.frame.contains_point(touch.location): self.v = ui.load_view('pawz.pyui') self.v['button1'].action = self.pawz_button_action self.v.present('sheet') self.v['textfield1'].begin_editing() def pawz_button_action(self,sender): self.card.text = self.v['textfield1'].text self.v.close() if __name__ == '__main__': run(Game(), PORTRAIT, show_fps=True)