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    This is the community forum for my apps Pythonista and Editorial.

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    Frame for tetris

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    • cvp
      cvp @Karina last edited by

      @Karina said:

      so the center is (0, 0)?

      Yes

      1 Reply Last reply Reply Quote 0
      • cvp
        cvp @Karina last edited by

        @Karina read also the doc about anchor_point

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        • Karina
          Karina last edited by Karina

          @cvp did so that the block moves down, but for ⬅️➡️ my touch_began doesn’t work. I did this

          def touch_began(self, touch):
          		print('touch_began') 
          

          And nothing in the console

          cvp 2 Replies Last reply Reply Quote 0
          • cvp
            cvp @Karina last edited by cvp

            @Karina where did you insert your touch_began? I put it in the game class and print is ok

            class Game(Scene):
                def touch_began(self, touch):
                    print('touch_began') 
                def setup(self): 
            .
            .
            .```
            1 Reply Last reply Reply Quote 0
            • cvp
              cvp @Karina last edited by

              @Karina I want to add that, sincerely, I don't have any experience in scene module. I always have to try/test before that I can answer something. By example, for position, I've tried some values before to be able to answer something intelligent 😇

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              • Karina
                Karina last edited by

                @cvp it’s in the game class that inherited scene. And update in the class he sees

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                • Karina
                  Karina last edited by Karina

                  from scene import *
                  import random
                  import arrows
                  
                  sw, sh = get_screen_size()
                  rect_w = sw/3  #343.33
                  rect_h = 612 #668
                  side = int(rect_w/10)
                  colors = ['red']
                  
                  
                  class Board(ShapeNode):
                  	def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                  			path = ui.Path.rect(0, 0, rect_w, rect_h)
                  			path.line_width = line_width
                  			
                  			if stroke_color == 'lightgrey':
                  				d = int(rect_w/10)
                  				for l in range(int(rect_w/d)):
                  					x = l*d
                  					path.move_to(x, 0)
                  					path.line_to(x, rect_h)
                  			
                  			super().__init__(path,
                  							 fill_color='white',
                  							 stroke_color=stroke_color,
                  							 parent=parent,
                  							 *args, **kwargs)
                  		
                  
                  
                  class Game(Scene):
                  	def setup(self):
                  		self.background_color = 'white'
                  		self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                  		self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2), 	z_position=-1)
                  		
                  		self.seconds = 0
                  		self.figures = {}
                  		self.add_buttons()
                  		self.add_figure()
                  		
                  	
                  	def update(self):
                  		self.seconds += self.dt
                  		if self.seconds > 0.5:
                  			for f in self.figures:
                  				self.figures[f][1] -= side/2
                  				f.position = self.figures[f]
                  				self.seconds = 0
                  				if f.position.y == - rect_h/2 + side/2:
                  					self.add_figure()
                  					self.figures.pop(f)
                  					
                  					
                  	def touch_began(self, touch):
                  		print('touch_began')
                  
                  
                  	def add_buttons(self):
                  		ars = arrows.Main()
                  		self.present_modal_scene(ars)
                  
                  				
                  	def add_figure(self):
                  		x = random.choice(range(10)) * side - rect_w/2 + side/2
                  		y = rect_h/2 - side/2
                  		block = SpriteNode('pzl:Yellow7', (x, y), z_position=1, size=Size(side, side), parent=self.grey_rect)
                  		self.figures[block] = [x, y]
                  
                  
                  run(Game())  
                  

                  Maybe you’ll check if it works?

                  cvp 1 Reply Last reply Reply Quote 0
                  • Karina
                    Karina last edited by

                    You’re talking about that position in the beginnig, when I couldn’t move the purple rect from the corner?)

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                    • cvp
                      cvp @Karina last edited by cvp

                      @Karina said:

                      Maybe you’ll check if it works?

                      I don't have the arrows module thus no button, but if I touch anywhere in game, it prints touch_began

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                      • Karina
                        Karina last edited by

                        And if with arrows? Maybe it looks on that touch_began

                        from scene import *
                        import sound
                        
                        
                        def sw(): return get_screen_size()[0]
                        def sh(): return get_screen_size()[1]
                        def bw(): return 100
                        def bh(): return 100
                        
                        right = left = down = up = None
                        
                        icons = {
                        	     'iob:arrow_down_b_256' : (sw()/4*3, 60),
                        	     'iob:arrow_up_b_256' : (sw()/4*3, bh() + 60),
                        	     'iob:arrow_left_b_256' : (sw()/4*3 - 95, bh()),
                        	     'iob:arrow_right_b_256' : (sw()/4*3 + 95, bh())
                        	      }
                        
                        
                        class Arrow(ShapeNode):
                        	def __init__(self,
                        				 picture,
                        				 path=None,
                        	             size=Size(120, 120),
                        	             corner_radius=8,
                        	             border_size=20,
                        	             borderColor='#3f0917',
                        	             position=(0,0),
                        	             parent=None,
                        	             *args, **kwargs):
                        	             	
                        	             	#for border
                        	             	self.picture = picture
                        	             	self.corner_radius = corner_radius
                        	             	self.border_size = border_size
                        	             	self.borderColor = borderColor
                        	             	
                        	             	self.position = position
                        	             	self.size = size
                        	             	
                        	             	#for super()
                        	             	self.x, self.y = position
                        	             	self.w, self.h = size
                        	             	
                        	             	super().__init__(fill_color='white',
                        	             					path=ui.Path.rounded_rect(self.x, 
                        	             											   self.y,
                        	             											   self.w/1.5, 
                        	             											   self.h/1.5,
                        	             											   self.corner_radius),
                        	             					stroke_color=borderColor,
                        	             					parent=parent,
                        	             					*args, **kwargs)
                        	             					
                        	             	self._setup(self.picture)
                        	             	                 
                        	def _setup(self, pict):
                        		if self.picture:
                        			arrow = SpriteNode(self.picture,
                        							   position=Point(0, 0), 
                        							   size=(100, 100),
                        							   parent=self)
                        							   
                        	             	                 
                        
                        class Main(Scene):            	                 
                        	def setup(self):
                        		fill_color = self.background_color
                        		self.background_color = 'white'
                        		self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                        			
                        			
                        	def touch_began(self, touch):
                        		tapped = True
                        		for arw in self.arrows:
                        			if touch.location in arw.frame:
                        				sound.play_effect('rpg:Chop')
                        				arw.fill_color = '#969696'
                        				if 'right' in arw.picture:
                        					global right
                        					right = True
                        				
                        			
                        	def touch_ended(self, touch):
                        		for arw in self.arrows:
                        			if arw.fill_color == '#969696':
                        				arw.fill_color = 'white'
                        				right = left = down = up = None
                        				
                        		
                        				
                        if __name__ == '__main__':				
                        	run(Main(), PORTRAIT) 
                        
                        cvp 2 Replies Last reply Reply Quote 0
                        • cvp
                          cvp @Karina last edited by

                          @Karina sorry, not at home, I’ll try later

                          cvp 1 Reply Last reply Reply Quote 0
                          • cvp
                            cvp @Karina last edited by

                            @Karina doc says for your

                                    ars = arrows.Main()
                                    self.present_modal_scene(ars) ```
                            

                            Doc says "Scene.present_modal_scene(other_scene)
                            Present another scene on top of this one. This can be useful for overlay menus etc.
                            While the scene is being presented, it receives all touch events."

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                            • cvp
                              cvp @cvp last edited by cvp

                              @Karina please try this

                              from scene import *
                              import random
                              from  arrows import *
                              
                              sw, sh = get_screen_size()
                              rect_w = sw/3  #343.33
                              rect_h = 612 #668
                              side = int(rect_w/10)
                              colors = ['red']
                              
                              bw = 100
                              bh = 100
                              
                              right = left = down = up = None
                              
                              icons = {
                                       'iob:arrow_down_b_256' : (sw/4*3, 60),
                                       'iob:arrow_up_b_256' : (sw/4*3, bh + 60),
                                       'iob:arrow_left_b_256' : (sw/4*3 - 95, bh),
                                       'iob:arrow_right_b_256' : (sw/4*3 + 95, bh)
                                        }
                              
                              
                              class Board(ShapeNode):
                                  def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                                          path = ui.Path.rect(0, 0, rect_w, rect_h)
                                          path.line_width = line_width
                                          
                                          if stroke_color == 'lightgrey':
                                              d = int(rect_w/10)
                                              for l in range(int(rect_w/d)):
                                                  x = l*d
                                                  path.move_to(x, 0)
                                                  path.line_to(x, rect_h)
                                          
                                          super().__init__(path,
                                                           fill_color='white',
                                                           stroke_color=stroke_color,
                                                           parent=parent,
                                                           *args, **kwargs)
                                      
                              
                              
                              class Game(Scene):
                                  def setup(self):
                                      self.background_color = 'white'
                                      self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                                      self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2),    z_position=-1)
                                      
                                      self.seconds = 0
                                      self.figures = {}
                                      self.add_buttons()
                                      self.add_figure()
                                      
                                  
                                  def update(self):
                                      self.seconds += self.dt
                                      if self.seconds > 0.5:
                                          for f in self.figures:
                                              self.figures[f][1] -= side/2
                                              f.position = self.figures[f]
                                              self.seconds = 0
                                              if f.position.y == - rect_h/2 + side/2:
                                                  self.add_figure()
                                                  self.figures.pop(f)
                                                  
                                                  
                                      
                                  def touch_began(self, touch):
                                      tapped = True
                                      for arw in self.arrows:
                                          if touch.location in arw.frame:
                                              sound.play_effect('rpg:Chop')
                                              arw.fill_color = '#969696'
                                              if 'right' in arw.picture:
                                                  global right
                                                  right = True
                                              
                                          
                                  def touch_ended(self, touch):
                                      for arw in self.arrows:
                                          if arw.fill_color == '#969696':
                                              arw.fill_color = 'white'
                                              right = left = down = up = None
                                              
                              
                                  def add_buttons(self):
                                      #ars = arrows.Main()
                                      #self.present_modal_scene(ars)
                                      self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                              
                                              
                                  def add_figure(self):
                                      x = random.choice(range(10)) * side - rect_w/2 + side/2
                                      y = rect_h/2 - side/2
                                      block = SpriteNode('pzl:Yellow7', (x, y), z_position=1, size=Size(side, side), parent=self.grey_rect)
                                      self.figures[block] = [x, y]
                              
                              
                              run(Game())   
                              
                              1 Reply Last reply Reply Quote 0
                              • Karina
                                Karina last edited by

                                @cvp So the Tetris didn’t receive touches?
                                I thought to put the moving ➡️⬅️ into arrows, but it would be much more confusing

                                cvp 1 Reply Last reply Reply Quote 0
                                • cvp
                                  cvp @Karina last edited by cvp

                                  @Karina said:

                                  I thought to put the moving ➡️⬅️ into arrows, but it would be much more confusing

                                  Sorry, I don't understand.

                                  The touch_began in Game is called. Then, you could check which arrow (like you do) and process the move of the block (left, right,down)

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                                  • Karina
                                    Karina last edited by Karina

                                    @cvp I thought to write how to move blocks right and left in the touch_began of arrows. But no matter, you did it easier👍

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                                    • Karina
                                      Karina last edited by

                                      @cvp I did also moving blocks down, in cycle for, one by one each block. Is there a way think of a figure as a single block?

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                                      • Karina
                                        Karina last edited by Karina

                                        from scene import *
                                        import random, sound
                                        from arrows import *
                                        
                                        sw, sh = get_screen_size()
                                        rect_w = sw/3  #343.33
                                        rect_h = 612 #668
                                        side = int(rect_w/10)
                                        colors = ['red']
                                        
                                        x = side/2
                                        y = rect_h/2 - side/2
                                        dot =  [[
                                        		 [x, y]
                                        		 		]]
                                        		 		
                                        line = [
                                        		 [[x, y], [x+side, y]],
                                        		 [[x, y], [x, y-side]]
                                        							   ]
                                        							 
                                        shapes = [dot, line]
                                        
                                        
                                        class Board(ShapeNode):
                                        	def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                                        			path = ui.Path.rect(0, 0, rect_w, rect_h)
                                        			path.line_width = line_width
                                        			
                                        			if stroke_color == 'lightgrey':
                                        				d = int(rect_w/10)
                                        				for l in range(int(rect_w/d)):
                                        					x = l*d
                                        					path.move_to(x, 0)
                                        					path.line_to(x, rect_h)
                                        			
                                        			super().__init__(path,
                                        							 fill_color='white',
                                        							 stroke_color=stroke_color,
                                        							 parent=parent,
                                        							 *args, **kwargs)
                                        		
                                        
                                        
                                        class Game(Scene):
                                        	def setup(self):
                                        		self.background_color = 'white'
                                        		self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                                        		self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2), 	z_position=-1)
                                        		
                                        		self.seconds = 0
                                        		self.figure = {}
                                        		self.add_buttons()
                                        		self.add_figure()
                                        		
                                        	
                                        	def update(self):
                                        		self.seconds += self.dt
                                        		if self.seconds > 0.2:
                                        			for f in self.figure:
                                        				self.figure[f][1] -= side/2
                                        				f.position = self.figure[f]
                                        				self.seconds = 0
                                        				if f.position.y == - rect_h/2 + side/2:
                                        					self.figure.pop(f)
                                        					self.add_figure()
                                        					break
                                        					
                                        					
                                        	def touch_began(self, touch):
                                        		tapped = True
                                        		for arw in self.arrows:
                                        			if touch.location in arw.frame:
                                        				sound.play_effect('rpg:Chop')
                                        				arw.fill_color = '#969696'
                                        				
                                        				for f in self.figure:
                                        					if -rect_w/2 < self.figure[f][0] + side < rect_w/2:
                                        						if 'right' in arw.picture:
                                        							self.figure[f][0] += side
                                        					
                                        					if -rect_w/2 < self.figure[f][0] - side < rect_w/2:
                                        						if 'left' in arw.picture:
                                        							self.figure[f][0] -= side
                                        							
                                        	def touch_ended(self, touch):
                                        		for arw in self.arrows:
                                        			if arw.fill_color == '#969696':
                                        				arw.fill_color = 'white'
                                        				right = left = down = up = None;
                                        				
                                        
                                        	def add_buttons(self):
                                        		self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                                        
                                        			
                                        	def add_figure(self):
                                        		figure = random.choice(shapes)
                                        		#for example, var=0 for horizontal line, 1 - for vertical
                                        		var = random.choice(range(len(figure)))
                                        		print(figure[var])
                                        		global x 
                                        		global y
                                        		x = random.choice(range(10)) * side - rect_w/2 + side/2
                                        		y = rect_h/2 - side/2
                                        		for pos in figure[var]:
                                        			print(pos)
                                        			block = SpriteNode('pzl:Gray3', pos,            color=colors[shapes.index(figure)] , size=(side, side), parent=self.grey_rect)
                                        			self.figure[block] = pos
                                        
                                        
                                        run(Game())  
                                        

                                        There are a lot of bugs cause I move the blocks one by one. And I added colors but they mix with the original color

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                                        • ronw
                                          ronw last edited by

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