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    This is the community forum for my apps Pythonista and Editorial.

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    Frame for tetris

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    • cvp
      cvp @Karina last edited by

      @Karina read also the doc about anchor_point

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      • Karina
        Karina last edited by Karina

        @cvp did so that the block moves down, but for ⬅️➡️ my touch_began doesn’t work. I did this

        def touch_began(self, touch):
        		print('touch_began') 
        

        And nothing in the console

        cvp 2 Replies Last reply Reply Quote 0
        • cvp
          cvp @Karina last edited by cvp

          @Karina where did you insert your touch_began? I put it in the game class and print is ok

          class Game(Scene):
              def touch_began(self, touch):
                  print('touch_began') 
              def setup(self): 
          .
          .
          .```
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          • cvp
            cvp @Karina last edited by

            @Karina I want to add that, sincerely, I don't have any experience in scene module. I always have to try/test before that I can answer something. By example, for position, I've tried some values before to be able to answer something intelligent 😇

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            • Karina
              Karina last edited by

              @cvp it’s in the game class that inherited scene. And update in the class he sees

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              • Karina
                Karina last edited by Karina

                from scene import *
                import random
                import arrows
                
                sw, sh = get_screen_size()
                rect_w = sw/3  #343.33
                rect_h = 612 #668
                side = int(rect_w/10)
                colors = ['red']
                
                
                class Board(ShapeNode):
                	def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                			path = ui.Path.rect(0, 0, rect_w, rect_h)
                			path.line_width = line_width
                			
                			if stroke_color == 'lightgrey':
                				d = int(rect_w/10)
                				for l in range(int(rect_w/d)):
                					x = l*d
                					path.move_to(x, 0)
                					path.line_to(x, rect_h)
                			
                			super().__init__(path,
                							 fill_color='white',
                							 stroke_color=stroke_color,
                							 parent=parent,
                							 *args, **kwargs)
                		
                
                
                class Game(Scene):
                	def setup(self):
                		self.background_color = 'white'
                		self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                		self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2), 	z_position=-1)
                		
                		self.seconds = 0
                		self.figures = {}
                		self.add_buttons()
                		self.add_figure()
                		
                	
                	def update(self):
                		self.seconds += self.dt
                		if self.seconds > 0.5:
                			for f in self.figures:
                				self.figures[f][1] -= side/2
                				f.position = self.figures[f]
                				self.seconds = 0
                				if f.position.y == - rect_h/2 + side/2:
                					self.add_figure()
                					self.figures.pop(f)
                					
                					
                	def touch_began(self, touch):
                		print('touch_began')
                
                
                	def add_buttons(self):
                		ars = arrows.Main()
                		self.present_modal_scene(ars)
                
                				
                	def add_figure(self):
                		x = random.choice(range(10)) * side - rect_w/2 + side/2
                		y = rect_h/2 - side/2
                		block = SpriteNode('pzl:Yellow7', (x, y), z_position=1, size=Size(side, side), parent=self.grey_rect)
                		self.figures[block] = [x, y]
                
                
                run(Game())  
                

                Maybe you’ll check if it works?

                cvp 1 Reply Last reply Reply Quote 0
                • Karina
                  Karina last edited by

                  You’re talking about that position in the beginnig, when I couldn’t move the purple rect from the corner?)

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                  • cvp
                    cvp @Karina last edited by cvp

                    @Karina said:

                    Maybe you’ll check if it works?

                    I don't have the arrows module thus no button, but if I touch anywhere in game, it prints touch_began

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                    • Karina
                      Karina last edited by

                      And if with arrows? Maybe it looks on that touch_began

                      from scene import *
                      import sound
                      
                      
                      def sw(): return get_screen_size()[0]
                      def sh(): return get_screen_size()[1]
                      def bw(): return 100
                      def bh(): return 100
                      
                      right = left = down = up = None
                      
                      icons = {
                      	     'iob:arrow_down_b_256' : (sw()/4*3, 60),
                      	     'iob:arrow_up_b_256' : (sw()/4*3, bh() + 60),
                      	     'iob:arrow_left_b_256' : (sw()/4*3 - 95, bh()),
                      	     'iob:arrow_right_b_256' : (sw()/4*3 + 95, bh())
                      	      }
                      
                      
                      class Arrow(ShapeNode):
                      	def __init__(self,
                      				 picture,
                      				 path=None,
                      	             size=Size(120, 120),
                      	             corner_radius=8,
                      	             border_size=20,
                      	             borderColor='#3f0917',
                      	             position=(0,0),
                      	             parent=None,
                      	             *args, **kwargs):
                      	             	
                      	             	#for border
                      	             	self.picture = picture
                      	             	self.corner_radius = corner_radius
                      	             	self.border_size = border_size
                      	             	self.borderColor = borderColor
                      	             	
                      	             	self.position = position
                      	             	self.size = size
                      	             	
                      	             	#for super()
                      	             	self.x, self.y = position
                      	             	self.w, self.h = size
                      	             	
                      	             	super().__init__(fill_color='white',
                      	             					path=ui.Path.rounded_rect(self.x, 
                      	             											   self.y,
                      	             											   self.w/1.5, 
                      	             											   self.h/1.5,
                      	             											   self.corner_radius),
                      	             					stroke_color=borderColor,
                      	             					parent=parent,
                      	             					*args, **kwargs)
                      	             					
                      	             	self._setup(self.picture)
                      	             	                 
                      	def _setup(self, pict):
                      		if self.picture:
                      			arrow = SpriteNode(self.picture,
                      							   position=Point(0, 0), 
                      							   size=(100, 100),
                      							   parent=self)
                      							   
                      	             	                 
                      
                      class Main(Scene):            	                 
                      	def setup(self):
                      		fill_color = self.background_color
                      		self.background_color = 'white'
                      		self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                      			
                      			
                      	def touch_began(self, touch):
                      		tapped = True
                      		for arw in self.arrows:
                      			if touch.location in arw.frame:
                      				sound.play_effect('rpg:Chop')
                      				arw.fill_color = '#969696'
                      				if 'right' in arw.picture:
                      					global right
                      					right = True
                      				
                      			
                      	def touch_ended(self, touch):
                      		for arw in self.arrows:
                      			if arw.fill_color == '#969696':
                      				arw.fill_color = 'white'
                      				right = left = down = up = None
                      				
                      		
                      				
                      if __name__ == '__main__':				
                      	run(Main(), PORTRAIT) 
                      
                      cvp 2 Replies Last reply Reply Quote 0
                      • cvp
                        cvp @Karina last edited by

                        @Karina sorry, not at home, I’ll try later

                        cvp 1 Reply Last reply Reply Quote 0
                        • cvp
                          cvp @Karina last edited by

                          @Karina doc says for your

                                  ars = arrows.Main()
                                  self.present_modal_scene(ars) ```
                          

                          Doc says "Scene.present_modal_scene(other_scene)
                          Present another scene on top of this one. This can be useful for overlay menus etc.
                          While the scene is being presented, it receives all touch events."

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                          • cvp
                            cvp @cvp last edited by cvp

                            @Karina please try this

                            from scene import *
                            import random
                            from  arrows import *
                            
                            sw, sh = get_screen_size()
                            rect_w = sw/3  #343.33
                            rect_h = 612 #668
                            side = int(rect_w/10)
                            colors = ['red']
                            
                            bw = 100
                            bh = 100
                            
                            right = left = down = up = None
                            
                            icons = {
                                     'iob:arrow_down_b_256' : (sw/4*3, 60),
                                     'iob:arrow_up_b_256' : (sw/4*3, bh + 60),
                                     'iob:arrow_left_b_256' : (sw/4*3 - 95, bh),
                                     'iob:arrow_right_b_256' : (sw/4*3 + 95, bh)
                                      }
                            
                            
                            class Board(ShapeNode):
                                def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                                        path = ui.Path.rect(0, 0, rect_w, rect_h)
                                        path.line_width = line_width
                                        
                                        if stroke_color == 'lightgrey':
                                            d = int(rect_w/10)
                                            for l in range(int(rect_w/d)):
                                                x = l*d
                                                path.move_to(x, 0)
                                                path.line_to(x, rect_h)
                                        
                                        super().__init__(path,
                                                         fill_color='white',
                                                         stroke_color=stroke_color,
                                                         parent=parent,
                                                         *args, **kwargs)
                                    
                            
                            
                            class Game(Scene):
                                def setup(self):
                                    self.background_color = 'white'
                                    self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                                    self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2),    z_position=-1)
                                    
                                    self.seconds = 0
                                    self.figures = {}
                                    self.add_buttons()
                                    self.add_figure()
                                    
                                
                                def update(self):
                                    self.seconds += self.dt
                                    if self.seconds > 0.5:
                                        for f in self.figures:
                                            self.figures[f][1] -= side/2
                                            f.position = self.figures[f]
                                            self.seconds = 0
                                            if f.position.y == - rect_h/2 + side/2:
                                                self.add_figure()
                                                self.figures.pop(f)
                                                
                                                
                                    
                                def touch_began(self, touch):
                                    tapped = True
                                    for arw in self.arrows:
                                        if touch.location in arw.frame:
                                            sound.play_effect('rpg:Chop')
                                            arw.fill_color = '#969696'
                                            if 'right' in arw.picture:
                                                global right
                                                right = True
                                            
                                        
                                def touch_ended(self, touch):
                                    for arw in self.arrows:
                                        if arw.fill_color == '#969696':
                                            arw.fill_color = 'white'
                                            right = left = down = up = None
                                            
                            
                                def add_buttons(self):
                                    #ars = arrows.Main()
                                    #self.present_modal_scene(ars)
                                    self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                            
                                            
                                def add_figure(self):
                                    x = random.choice(range(10)) * side - rect_w/2 + side/2
                                    y = rect_h/2 - side/2
                                    block = SpriteNode('pzl:Yellow7', (x, y), z_position=1, size=Size(side, side), parent=self.grey_rect)
                                    self.figures[block] = [x, y]
                            
                            
                            run(Game())   
                            
                            1 Reply Last reply Reply Quote 0
                            • Karina
                              Karina last edited by

                              @cvp So the Tetris didn’t receive touches?
                              I thought to put the moving ➡️⬅️ into arrows, but it would be much more confusing

                              cvp 1 Reply Last reply Reply Quote 0
                              • cvp
                                cvp @Karina last edited by cvp

                                @Karina said:

                                I thought to put the moving ➡️⬅️ into arrows, but it would be much more confusing

                                Sorry, I don't understand.

                                The touch_began in Game is called. Then, you could check which arrow (like you do) and process the move of the block (left, right,down)

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                                • Karina
                                  Karina last edited by Karina

                                  @cvp I thought to write how to move blocks right and left in the touch_began of arrows. But no matter, you did it easier👍

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                                  • Karina
                                    Karina last edited by

                                    @cvp I did also moving blocks down, in cycle for, one by one each block. Is there a way think of a figure as a single block?

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                                    • Karina
                                      Karina last edited by Karina

                                      from scene import *
                                      import random, sound
                                      from arrows import *
                                      
                                      sw, sh = get_screen_size()
                                      rect_w = sw/3  #343.33
                                      rect_h = 612 #668
                                      side = int(rect_w/10)
                                      colors = ['red']
                                      
                                      x = side/2
                                      y = rect_h/2 - side/2
                                      dot =  [[
                                      		 [x, y]
                                      		 		]]
                                      		 		
                                      line = [
                                      		 [[x, y], [x+side, y]],
                                      		 [[x, y], [x, y-side]]
                                      							   ]
                                      							 
                                      shapes = [dot, line]
                                      
                                      
                                      class Board(ShapeNode):
                                      	def __init__(self, stroke_color='lightgrey', line_width=1, parent=None, *args, **kwargs):
                                      			path = ui.Path.rect(0, 0, rect_w, rect_h)
                                      			path.line_width = line_width
                                      			
                                      			if stroke_color == 'lightgrey':
                                      				d = int(rect_w/10)
                                      				for l in range(int(rect_w/d)):
                                      					x = l*d
                                      					path.move_to(x, 0)
                                      					path.line_to(x, rect_h)
                                      			
                                      			super().__init__(path,
                                      							 fill_color='white',
                                      							 stroke_color=stroke_color,
                                      							 parent=parent,
                                      							 *args, **kwargs)
                                      		
                                      
                                      
                                      class Game(Scene):
                                      	def setup(self):
                                      		self.background_color = 'white'
                                      		self.grey_rect = Board(line_width=2, parent=self, position=(sw/3, sh/2), z_position=0)
                                      		self.board = Board(stroke_color='purple', line_width=15, parent=self, position=(sw/3, sh/2), 	z_position=-1)
                                      		
                                      		self.seconds = 0
                                      		self.figure = {}
                                      		self.add_buttons()
                                      		self.add_figure()
                                      		
                                      	
                                      	def update(self):
                                      		self.seconds += self.dt
                                      		if self.seconds > 0.2:
                                      			for f in self.figure:
                                      				self.figure[f][1] -= side/2
                                      				f.position = self.figure[f]
                                      				self.seconds = 0
                                      				if f.position.y == - rect_h/2 + side/2:
                                      					self.figure.pop(f)
                                      					self.add_figure()
                                      					break
                                      					
                                      					
                                      	def touch_began(self, touch):
                                      		tapped = True
                                      		for arw in self.arrows:
                                      			if touch.location in arw.frame:
                                      				sound.play_effect('rpg:Chop')
                                      				arw.fill_color = '#969696'
                                      				
                                      				for f in self.figure:
                                      					if -rect_w/2 < self.figure[f][0] + side < rect_w/2:
                                      						if 'right' in arw.picture:
                                      							self.figure[f][0] += side
                                      					
                                      					if -rect_w/2 < self.figure[f][0] - side < rect_w/2:
                                      						if 'left' in arw.picture:
                                      							self.figure[f][0] -= side
                                      							
                                      	def touch_ended(self, touch):
                                      		for arw in self.arrows:
                                      			if arw.fill_color == '#969696':
                                      				arw.fill_color = 'white'
                                      				right = left = down = up = None;
                                      				
                                      
                                      	def add_buttons(self):
                                      		self.arrows = [Arrow(i, position=icons[i], parent=self) for i in icons] 
                                      
                                      			
                                      	def add_figure(self):
                                      		figure = random.choice(shapes)
                                      		#for example, var=0 for horizontal line, 1 - for vertical
                                      		var = random.choice(range(len(figure)))
                                      		print(figure[var])
                                      		global x 
                                      		global y
                                      		x = random.choice(range(10)) * side - rect_w/2 + side/2
                                      		y = rect_h/2 - side/2
                                      		for pos in figure[var]:
                                      			print(pos)
                                      			block = SpriteNode('pzl:Gray3', pos,            color=colors[shapes.index(figure)] , size=(side, side), parent=self.grey_rect)
                                      			self.figure[block] = pos
                                      
                                      
                                      run(Game())  
                                      

                                      There are a lot of bugs cause I move the blocks one by one. And I added colors but they mix with the original color

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                                      • ronw
                                        ronw last edited by

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