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    • resserone13
      resserone13 @JonB last edited by

      @JonB I added a counter to the center of the screen to show how many tap have been made.

      I have seen people use List To keep track of lasers in a game where a spaceship shoots lasers. I’m not sure how it works.

      
      from scene import *
      import sound
      import random
      import math
      A = Action
      
      #screen_size = (414.00, 896.00)
      
      class MyScene (Scene):
      	def setup(self):
      		
      		#backgound color
      		self.background_color = 'white'
      		
      		#tap count
      		self.tap_count = 0
      		
      		#bubble sprite
      		self.bubble = SpriteNode('emj:Blue_Circle')
      		
      		#bubble position
      		self.bubble.position = random.randrange(440), random.randrange(880)
      
      		#adds bubble to screen
      		self.add_child(self.bubble)
      		
      		#amout of taps
      		self.tap_amount_lable = LabelNode(f'{self.tap_count}', font = ('MarkerFelt-Wide', 150), position = self.size/2, color = 'black')
      		
      		#fades tap amount into background
      		self.tap_amount_lable.alpha = .5
      		
      		#adds tap amount to screen
      		self.add_child(self.tap_amount_lable)
      			
      	def did_change_size(self):
      		pass
      	
      	def update(self):
      		self.tap_amount_lable.text = f'{self.tap_count}'
      
      	
      	def touch_began(self, touch):
      		if touch.location in self.bubble.frame:
      			self.bubble.remove_from_parent()
      			self.bubble.position = random.randrange(410), random.randrange(890)
      			self.add_child(self.bubble)
      			
      			#keep track of taps
      			self.tap_count += 1
      	
      
      
      	
      	def touch_moved(self, touch):
      		pass
      	
      	def touch_ended(self, touch):
      		pass
      
      
      
      
      
      		
      
      
      if __name__ == '__main__':
      	run(MyScene(), show_fps=False)
      
      
      mikael 1 Reply Last reply Reply Quote 0
      • resserone13
        resserone13 @ccc last edited by resserone13

        @ccc ended up using.

        
        self.bubble.position = random.randrange(410), random.randrange(890)
        
        
        1 Reply Last reply Reply Quote 0
        • ccc
          ccc last edited by ccc

          So what happens when you move your scene to a different device? iPad, iPad Mini, iPhone small screen, iPhone XL screen? Also, when you rotate the screen.

          resserone13 2 Replies Last reply Reply Quote 0
          • mikael
            mikael @resserone13 last edited by

            @resserone13, removing and then adding the bubble to the parent is unnecessary and makes no visual difference. Just change the position.

            If you want a small delay between the bubble vanishing and popping up again, use Actions.

            resserone13 1 Reply Last reply Reply Quote 0
            • resserone13
              resserone13 @ccc last edited by resserone13

              @ccc I’ve tried a few things but it keeps saying range expected a sequence.

              Maybe this...

              
              			self.bubble.position = ((*(random.randrange(x) for x in self.size)),
              			(*(random.randrange(x) for x in self.size)))
              
              
              mikael 1 Reply Last reply Reply Quote 0
              • resserone13
                resserone13 @mikael last edited by

                @mikael I had trouble with action. I have a card game I’m working on and I can’t really figure out action or sequence. I was trying to have the cards shuffle around. With . Move_to(). I can get to to move once but no more and I can’t figure out sequence

                1 Reply Last reply Reply Quote 0
                • mikael
                  mikael @resserone13 last edited by mikael

                  @resserone13, a little repeated code is not bad, if it makes things more understandable:

                  Try:

                  self.bubble.position = random.randrange(self.size.w), random.randrange(self.size.h)
                  
                  resserone13 1 Reply Last reply Reply Quote 0
                  • resserone13
                    resserone13 @mikael last edited by

                    @mikael thanks. That works and is simple. Can you show me an example of how to use actions and how to use sequence? Maybe make the bubble move twice each time it’s touched?

                    mikael 1 Reply Last reply Reply Quote 0
                    • mikael
                      mikael @resserone13 last edited by

                      @resserone13, here’s an example, quickly adapted from the docs. To make progress on this, be sure to read at least all the intro bits of the scene module, and keep hitting the Help on the individual methods.

                      from random import randrange
                      
                      from scene import *
                      
                      
                      class MyScene (Scene):
                          
                          bubble_radius = 40
                          bubble_diameter = bubble_radius * 2
                          
                          def setup(self):
                              self.background_color = 'midnightblue'
                              self.bubble = SpriteNode('plf:HudCoin')
                              self.bubble.position = self.size / 2
                              self.bubble.size = (self.bubble_diameter,) * 2
                              self.add_child(self.bubble)
                      
                          def touch_began(self, touch):
                              # Hit detect
                              if abs(self.bubble.position - touch.location) <= self.bubble_radius:
                                  new_position = randrange(self.size.w), randrange(self.size.h)
                                  self.bubble.run_action(
                                      Action.sequence(
                                          Action.fade_to(0, 0.3),
                                          Action.move_to(*new_position),
                                          Action.wait(0.1),
                                          Action.fade_to(1, 0.3),
                                      )
                                  )
                      
                      
                      run(MyScene())
                      
                      1 Reply Last reply Reply Quote 0
                      • enceladus
                        enceladus last edited by

                        Look at the following scene action examples in
                        https://github.com/encela95dus/ios_pythonista_examples

                        From readme
                        scene_action1,2,3.py
                        textanimation.py
                        textanimation_wayy.py

                        resserone13 1 Reply Last reply Reply Quote 0
                        • resserone13
                          resserone13 @enceladus last edited by

                          @enceladus thanks for the info. I have looked through some of this. Mainly the card game. A lot of good stuff. My issue Sometimes is understanding what I’m reading. I believe it’s good to read code and I try to read as much as I can and watch videos and figure out everything I can buy myself and then after that I’ll post here.

                          1 Reply Last reply Reply Quote 0
                          • resserone13
                            resserone13 @ccc last edited by resserone13

                            @ccc would something like this be a good idea?

                            
                            position = (self.size.w/2, self.size.h * 1.60)
                            
                            

                            If not would be so kind to so me the proper way.

                            1 Reply Last reply Reply Quote 0
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