• My current approach is to load the tileset.png which contains all the tiles. I then use Image.crop() for every tile I want to extract. I then upscale them using Image.resize() by some arbitrary factor, because if I would let the scene upscale the 8x8 textures to something like 64x64, the performance drops hard. Using BytesIO I convert them to ui.Image without saving them on disk and from there I can load them as a scene.Texture.

    But thank you for the hint that I can load the image and scale them in one operation!

    All I had to do to fix the original problem was converting the tileset.png to RGB mode.

  • @disorientedp Yep, because of the jailbreak I'm staying on iOS 8 for now. But I will upgrade to iOS 9, if/when Pythonista stops supporting iOS 8, just like @JonB :P

    @omz It seems to be working fine now, at least it doesn't crash when typing. If something else occurs, I'll let you know!

  • Thanks for your answer. The thing with my controller is, that I'm jailbroken and using a tweak called MFiWrapper, which creates an interface for my Dualshock4 controller to MFi. It should work in theory, as apps, such as GBA4iOS detect the controller. It would be pretty nifty if someone had a real MFi controller and could test this further.

    Currently I suspect that I might not be able to correctly load data due to the framework being loaded at runtime, however due to the previously explained specialties, it could be anything :/

  • Somehow I didn't think of something that simple...

  • Thanks for the info.

  • Hm, sometimes it doesnt seem to work for me. On the other hand, I browse the other files quite a lot, so I may have not noticed it. Thanks!

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