So pleased! love your app to bits OMZ :)
Welcome!
This is the community forum for my apps Pythonista and Editorial.
For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.
Best posts made by rb
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RE: What what what!! New version in TestFlight!!!
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RE: Refresh /pull from icloud
Seems to be working now I changed my reader device (old iPad mini) iCloud settings to passwords/accounts>push data ON an option not on my other iPad (iPad Pro) ...there’s a slight delay but it reads and updates ! Woop!
Latest posts made by rb
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IpadOS17
Hi are we safe to upgrade and still have a working pythonista?
Also why is this forum full of so much spam these days :( -
RE: Tiny OpenAI ChatGPT and Whisper API for Pythonista
@wolf71 I am just getting :
@ Error, HTTP Status_code is: 429 !
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RE: Playing and stop a sound with same button
@cvp that works great thanks with a longer duration.
Also added a fade up:
class fade_playerUp(threading.Thread): def __init__(self,player): threading.Thread.__init__(self) self.player = player self.player.volume=0 def run(self): while self.player.volume < 1 : #print(self.player.current_time,self.player.duration, self.player.volume) self.player.play() time.sleep(0.1) self.player.volume += 0.01 #self.player.stop() ``` Cheers!
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RE: Playing and stop a sound with same button
@cvp right yep ui.animate was a stupid idea - just how I was fading alphas previously.
And yes fading would be reducing volume to 0 over time then stopping player I think.
Don’t understand the threading thing but will look it up thanks again. -
RE: Playing and stop a sound with same button
@cvp that works perfectly thankyou. Your help and this forum is another reason I love pythonista!
more questions though….
If instead of stopping the sound I wanted instead to fade the sound and then stop it..
ui.animate ?And if I wanted a way of fading and stopping ALL sounds how can I get all instances of player to iterate through them at once?or is there another way?
Thanks!
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Playing and stop a sound with same button
Hi forum,
I’m trying to make a simple soundboard type ui.
I have a grid of buttons that play different sounds and a button to stop all effects.
Ie sound.play_effect() and sound.stop_all_effects()What I would like to do though is play the sounds and colour the respective button a different colour for as long as it’s playing and then if the button is pressed again whilst the sound is still playing - stop that specific sound ..
How can I do this?
The effect is only created upon playing and is unique so how can I stop that exact effect? -
RE: What what what!! New version in TestFlight!!!
So pleased! love your app to bits OMZ :)
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RE: ImageView UI Designer Code
Ok it was the path again but it makes no sense to me …
My path was resolved ok in designer using your script but I had to specify a full path to get it working as a load view. I don’t have to do this with the image views they work after I’ve set my file using
os.chdir(os.path.split(__file__)[0])
Anyhow it works so thanks again! -
RE: ImageView UI Designer Code
Found couple of issues.
I had to add the middle line/check:if node['class'] in ['ImageView', 'Button']: if 'custom_attributes' in node['attributes']: attrs = node['attributes']['custom_attributes'] ``` As I have some other buttons without anything in custom_attributes and it was erroring. After changing that I get the images appearing on buttons in designer woop! but unfortunately it still fails when imported as a load_view in my main function with same error ie : Warning: Could not load custom attributes of view "test_btn": 'NoneType' object has no attribute 'with_rendering_mode'
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RE: ImageView UI Designer Code
Dude your so generous with your assistance always above and beyond Thankyou ! It’s sunny right now in uk so I’m chillin with my dawg in the garden with a beer - will check this as darkness falls :)