• Hello there @mikael !

    I see what your saying but what you cannot see is originally (and before i fixed the duplicate streams) i had somthing similar to this:

    img = Image.open('my_image.png') img.load() img_rs = img.resize((256, 256), 1) with io.BytesIO() as iodata: img_rs.save(iodata, 'png') texture=scene.Texture(ui.Image.from_data(iodata.getvalue(), ... ...

    i changed it to img=img... to reduce code knowing ill never need that exact ref to original again during this loop session.reason is i place the Texture object in a cache dict and from here on is called from there 🤓🤓

    ##EDIT

    @mikael
    I also forgot to include my finally block that handles any mishaps once caching is complete..

    finally: iodata.close() f.close() img.close() del img del f del iodata for x in locals(): print(x)
  • @Loimeee try

    import photos assets = photos.get_assets() asset = photos.pick_asset(assets=assets) pil_image = photos.get_image() pil_image.show()
  • @Phuket2 You can access named images with Image.open

Internal error.

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