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    This is the community forum for my apps Pythonista and Editorial.

    For individual support questions, you can also send an email. If you have a very short question or just want to say hello — I'm @olemoritz on Twitter.


    Help! I need help thinking of python projects I can do.

    Pythonista
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    • Bumbo Cactoni
      Bumbo Cactoni last edited by

      Yay! I’ve thought of a good project to do! Hopefully it won’t be too complicated... by the way, does anyone know how to display a picture? I’ve tried googling it, but it’s all a load of mumbo jumbo to me.

      1 Reply Last reply Reply Quote 0
      • stephen
        stephen last edited by stephen

        @Bumbo-Cactoni

        Using Image Module:

        import Image
        
        with Image.open('my_img.png') as img:
            img.show()
            
        

        Using ui Module:

        import ui
        
        class MyView(ui.View):
            def __init__(self, *args, **kwargs):
                self.img = ui.Image.named('my_img.png')
                self.iv = ui.ImageView(
                    image=self.img,
                    width=ui.get_screen_size()[0],
                    height=ui.get_screen_size()[1])
                self.add_subview(self.iv)
                
        MyView().present('fullscreen')
        

        Using scene Module:

        import scene
        
        class MyScene(scene.Scene):
            def setup(self):
                self.sn=scene.SpriteNode(
                    texture=scene.Texture('my_img.png'),
                    parent=self,
                    position=self.size/2)
                    
        scene.run(MyScene())
        
        1 Reply Last reply Reply Quote 1
        • Bumbo Cactoni
          Bumbo Cactoni last edited by Bumbo Cactoni

          @stephen
          Thank you!

          stephen 1 Reply Last reply Reply Quote 0
          • stephen
            stephen @Bumbo Cactoni last edited by

            @Bumbo-Cactoni Your Welcome

            1 Reply Last reply Reply Quote 1
            • Bumbo Cactoni
              Bumbo Cactoni last edited by

              Now I have another question: How do you display a picture that you can move with your finger?

              stephen 1 Reply Last reply Reply Quote 0
              • stephen
                stephen @Bumbo Cactoni last edited by

                @Bumbo-Cactoni

                😁 I like making these examples! Give me just a few.

                1 Reply Last reply Reply Quote 0
                • Bumbo Cactoni
                  Bumbo Cactoni last edited by Bumbo Cactoni

                  @stephen
                  Have you ever seen, like, those super simple block-programming apps? That they use to semi-teach people to program?

                  stephen 1 Reply Last reply Reply Quote 0
                  • Bumbo Cactoni
                    Bumbo Cactoni last edited by

                    I am trying to make my own block-programming thingy, but I don’t know how to create the blocks, make them movable, or even make them connect together.

                    1 Reply Last reply Reply Quote 0
                    • stephen
                      stephen @Bumbo Cactoni last edited by

                      @Bumbo-Cactoni

                      Like minecraft/terreria?

                      1 Reply Last reply Reply Quote 0
                      • Bumbo Cactoni
                        Bumbo Cactoni last edited by Bumbo Cactoni

                        @stephen

                        You mean like moving the items in the inventories?
                        If so, yes, that is kinda what I mean.

                        stephen 1 Reply Last reply Reply Quote 0
                        • stephen
                          stephen @Bumbo Cactoni last edited by

                          @Bumbo-Cactoni

                          
                          from scene import *
                          
                          def Dirt(parent, pos, size=(64, 64)):
                              sn=SpriteNode(
                                  texture=Texture('plf:Ground_GrassCenter'),
                                  parent=parent,
                                  anchor_point=(0.0, 0.0),
                                  size=size,
                                  position=pos)
                              return sn
                          
                          def Stone(parent, pos, size=(64, 64)):
                              sn=SpriteNode(
                                  texture=Texture('plf:Ground_DirtCenter'),
                                  parent=parent,
                                  anchor_point=(0.0, 0.0),
                                  size=size,
                                  position=pos)
                              return sn
                          
                          def fixed_position(x, fixed_val=64):
                              return x - x%fixed_val
                                  
                          class MyScene(Scene):
                              def setup(self):
                                  self.active_block=None
                                  self.anchor_point=(0.0, 0.0),
                                  self.dirt_button=Dirt(self, (self.size[0]/2-80, self.size[1]-196))
                                  self.stone_button=Stone(self, (self.size[0]/2+80, self.size[1]-196))
                                  
                              
                              
                              def touch_began(self, touch):
                                  if touch.location in self.dirt_button.frame:
                                      self.active_block=Dirt(self, touch.location)
                                  if touch.location in self.stone_button.frame:
                                      self.active_block=Stone(self, touch.location)
                              
                              def touch_moved(self, touch):
                                  if self.active_block:
                                      self.active_block.position=touch.location
                                  
                                  
                              def touch_ended(self, touch):
                                  x, y = self.active_block.position
                                  self.active_block.position=(fixed_position(x), fixed_position(y))
                                  self.active_block=None
                            
                          run(MyScene())
                          
                          
                          1 Reply Last reply Reply Quote 1
                          • Bumbo Cactoni
                            Bumbo Cactoni last edited by

                            Thank you! I would not have been able to figure that out on my own.

                            stephen 1 Reply Last reply Reply Quote 0
                            • Bumbo Cactoni
                              Bumbo Cactoni last edited by Bumbo Cactoni

                              @stephen
                              Also, is there any way to set my own sprite/look for the objects? Like, make the dirt one look however I want it to?

                              1 Reply Last reply Reply Quote 0
                              • ccc
                                ccc last edited by

                                texture=Texture('plf:Ground_DirtCenter') is what sets the look. Other textures (images) are available to you as discussed in the Pythonista docs You can access built-in images in Pythonista using the [+] button at the top of the editor.

                                1 Reply Last reply Reply Quote 0
                                • stephen
                                  stephen @Bumbo Cactoni last edited by

                                  @Bumbo-Cactoni said:

                                  Thank you! I would not have been able to figure that out on my own.

                                  no problem 😎 and im sure you would of got the hang of it. its only intimidating at first then once you get a couple projects done it goes smoothly.

                                  @Bumbo-Cactoni said:

                                  @stephen
                                  Also, is there any way to set my own sprite/look for the objects? Like, make the dirt one look however I want it to?

                                  just create a png jpg or tiff image, then import it and inside Texture() pass the string path or ui.Image for the one you made. keep in mind the balance of filesize to quality. and resizing if your going to use multiple coppies you want to change scale instead of size.

                                  freindly tip:

                                  Use a dict to cache your Texture for performance.

                                  
                                  class MyScene(Scene):
                                      def setup(self):
                                          self.cache={"dirt":Texture('path/img1.png', "stone":Texture('path/img2.png'}
                                      
                                      def Dirt(self):
                                          node=SpriteNode(
                                              texture=self.cache['dirt'],
                                              parent=parent,
                                              anchor_point=(0.0, 0.0),
                                              size=size,
                                              position=pos)
                                          return node
                                  

                                  instead of creating a new Texture each time

                                  1 Reply Last reply Reply Quote 0
                                  • Drizzel
                                    Drizzel last edited by Drizzel

                                    @Bumbo-Cactoni I'm a bit late to the party, but you could always check out Cambidge IGCSE Computer Science past papers. Just search for them in your favourite search engine. They provide beginner level excercises and solutions, since the exams are aimed at students with 2 years of coding experience.
                                    Just be aware that for every year, there's one paper with a coding excercise (the one you want) and one paper with theory (boring).

                                    I had to pass this exam in 2018, just as an example
                                    There's more here.

                                    1 Reply Last reply Reply Quote 1
                                    • Bumbo Cactoni
                                      Bumbo Cactoni last edited by

                                      Thank you

                                      1 Reply Last reply Reply Quote 0
                                      • donnybahama
                                        donnybahama last edited by donnybahama

                                        @Bumbo-Cactoni
                                        Can you think of something useful that you would use often? Even if it’s an app that you already have, you could write a clone from scratch. My first Python app will be an app that helps me with my small business (tracking and logging actions taken and status of individual jobs). It will automate/streamline a lot of the day-to-day stuff I do repetitively, help me stay organized, and prevent things from “slipping through the cracks”. I’m in the beginning phase, outlining the workflow and functionality. Once that’s done, I’ll do some screen mockups. Then...Pythonista time!

                                        1 Reply Last reply Reply Quote 0
                                        • Bumbo Cactoni
                                          Bumbo Cactoni last edited by

                                          @donnybahama
                                          I have found something to set my mind on, which will actually be quite useful when finished. My 17 year-old brother has a self-run business where he uses his pickup to haul off people’s yard and house junk. I am currently designing a sort of calendar for him to schedule jobs. I know he could just use the calendar app, but I needed something to do. Anyways, I could also use some help with the scene module, as there are no instructions online, due to it being a pythonista-exclusive module.

                                          mikael 1 Reply Last reply Reply Quote 0
                                          • mikael
                                            mikael @Bumbo Cactoni last edited by

                                            @Bumbo-Cactoni, sounds like a cool project. I have yet to see a really good touch and visualization-friendly scheduling app on iOS.

                                            For something like this, I would strongly recommend using the ui module instead of scene. On top of a
                                            feeling based on years of using Pythonista, I base this recommendation on some real arguments:

                                            1. scene is meant for games.
                                            2. ui has built-in support for element level touch management and supporting stuff for e.g. gestures.
                                            3. ui is based on native iOS components in a way that is pretty well understood here. This means that if something does not work the way you want, it can most often be fixed or expanded with objc_util.
                                            4. I think you can tap into a broader set of experience in the forum.
                                            1 Reply Last reply Reply Quote 0
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